AccuRig 600k poly count limit


https://forum.reallusion.com/Topic531756.aspx
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By lexfu - 2 Years Ago
Hi guys, I was testing out AccuRig and found that my model with 3million polys cannot be AccuRiged because half way importing it throws an error that says there is a 600k poly count limit. Is there a way to bypass this?

On another note, is there any workflow from 3D modelling packages where we can rig using a low poly proxy and transfer the weights to a high poly model?
By Peter (RL) - 2 Years Ago
Unfortunately there is no way around the 600k limit. The primary purpose of AccuRig is to rig characters for realtime animation tools and game engines. Obviously a character model that has 3 million polys would not really be suitable for realtime animation.  The best solution will be to reduce the polycount down to the 600k limit before rigging the character. You can normally find options for doing this with most 3D modelling software.