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By will2power71 - 3 Years Ago
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Is it possible to add your own morphs to the Nature Terrain Generator? I create terrains in World Creator, and I would like to export the terrain mesh, conform it to the High resolution landmass, then reimport the mesh as a morph. I do this because it takes a long time to create a terrain by morphing one piece or a few at a time. I want to create grasslands and a scene that large requires a lot of fiddling back and forth. I have found a couple of options that make it far easier to get a general shape of the terrain than trying to manipulate individual morphs. I have also tried to export an already morphed landscape and it exports flat so I can't further develop it in zbrush or an outside application. It isn't such a bother when its a desert terrain, but if I want to do grasslands or hilly plains it's really time consuming. The only option that I have right now as it is is to just export the flat plain to Blender and use the terrain scuptor addon and bring it back in and then re-apply the textures to it. If it's not a feature, then I'd like to suggest it to the creator.
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By jlittle - 3 Years Ago
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No, its not a feature. The only way to add different morphs is to edit the code. I added an edge curl morph to my copy and it required editing the code to add in the new "morph's". What you want could be done but would require a bit of coding to do it. It would be a nice feature to be able to added your own custom morphs though.
Jeff
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