Vector Bone Hands for New Character Designs


https://forum.reallusion.com/Topic531058.aspx
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By Dr JP - 3 Years Ago
Question 1:
How does one create vector bone hands for a new character that captures the different views (i.e. hand flips, palm up, palm down etc.)? For example when applying a 3D motion with finger mocap the bone hands are able to flip around accordingly (see here). This seems to suggest a different kind of template file with a special layer hierarchy that captures the different positions??


Question 2:
How do I create a separate bone hand asset that can be dragged and dropped onto any character as shown in the youtube tutorials (5:23 mark)? 


I am in the process of creating new characters. I was able to create the character but there isn't a good tutorial for bone hands. I did read in the whitepaper documentation how to integrate a single bone had view into the template file, but its unclear how the hand flipping and different views work using the whitepaper workflow...

Thanks in advance!
JP

--UPDATES--
Answer 1:
I figured this one out. The hand flip comes from the layering of a single bonehand. The software is then clever and shows the under layers on the hand flip...for example, you could add a knuckle to the middle segment, and it will show on the hand flip. You would then need to create different bone hands for different angles if you so choose =)


Answer 2:
By etourist - 3 Years Ago
To answer your second question, how to save out hands for reuse on other characters...

In the composer, make sure the hands folder is selected in the Custom Tab of the Content Manager and just hit the Save button. Now you'll be able to add them to other characters. The thumbnail will show the whole character but it is just the hands that get saved.
(Excuse my terrible mouse drawn arrows in the image).

https://forum.reallusion.com/uploads/images/343013a1-d327-428d-a784-a54d.png
By Dr JP - 3 Years Ago
Thank you very much for this answer! I am sure it will help others as well.