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By FallenNInja - 3 Years Ago
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I created an animation using Cascadeur, it’s a punching animation in which the root moves forward with the player but does not rotate nor does it move side to side.
I imported this animation into iclone, applied gestures and facial animations. Then ported the animation into UE5. Now with the animation inside of UE5 is contains unwanted root motion. Z axis moves up and down and unwanted rotation is also present.
Is there anyone that has encountered this and has an idea of how to work around it?
Thanks.
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By c68 - 3 Years Ago
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Did you export the animation using Character Creator or from IClone directly?
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