iRay render in iClone 8 - Colored lights not showing as colored


https://forum.reallusion.com/Topic517856.aspx
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By Vault309 - 3 Years Ago
I am using iRay in iClone 8 for the first time but having an issue where the scene lights (purple and blue and green) are just showing as plain white lights in the iRay render preview. Is there a reason iRay won't interpret those lights as being a color? It seems to be that way with every scene I have that uses a colored light. 



Windows 10
i7 12700k 12 core cpu
RTX 3090 GPU
By animagic - 3 Years Ago
I haven't used Iray in a long time, but Iray has its own light system, so you may want to check the properties of the lights in the Iray Render settings.
By Vault309 - 3 Years Ago
Yeah. Thats what I would think, but the settings are pretty limited, and Im not finding anywhere where there is an option to alter the color of the iray lights. Hard to believe they would leave that out.
By 3dtester - 3 Years Ago
Any material can have emission in Iray. Just raise the emissive multiplier of any colored material.

By Vault309 - 3 Years Ago
Its not the emission that is the problem.  Its not being able to change the color. There is no color attribute available to me in iray. The lights in the scene are colored blue and pink, and in iray, they are just white, with no way to change them. 
By 4u2ges - 3 Years Ago
You'd have to fake it.
Replicate the light source object and make it unique (so that materials are not linked), that is select material and hit Make Unique icon.
Scale it to be slightly larger.
Make it a dummy (check "Set as Dummy" at  Modify tab).
Now the replicated object is emitting the light but is invisible.
Next, slide the emissive value for the original object all the way down until it appears to have a the correct tint.

So now your replicated emitter is hidden (light source), but the original is inside of it and appears to have a correct tint (and it should not block the light because it is inside of the light source).