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By Emerald Animation (formerly reelcheapfilms) - 4 Years Ago
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Is there anywhere I can get some education on how to create and prepare a non-human character to use the IK function in the motion editor? I made the simplest rig possible in Blender, just four bones in a chain, and an IK control bone. The IK works just fine in Blender. I exported as an FBX, imported into 3DXCHnage and converted to a non-human character. I can rotate the bones in the motion layer editor in iClone just fine, but can't get IK to work at all. Thanks in advance.
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