Exporting Blender to CC3


https://forum.reallusion.com/Topic508025.aspx
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By cepheistudios - 3 Years Ago
I had a vendor create some clothes for me. She created them in Marvelous Designer and then imported them into Blender. She exported them as an FBX file and when I tried to import them the overalls were 332 feet high. I feel like there's a simple solution, but she doesn't have CC3 and she cannot download the trial version. Does anyone know a quick fix for this?
By Lord_Dreadmoor - 3 Years Ago
The CC3 to Blender import plugin is free, so what I would suggest would be for her to download the plugin and install it in Blender, then you simply export a CC3 base character into a folder, zip the folder then email it to her. That way, she can import the character into Blender so she has it as a properly sized manikin to size the clothing items to in Blender before she sends them to you. Sound reasonable?
By cepheistudios - 3 Years Ago
That sounds perfect!!! Thanks.
By jeff.davies - 3 Years Ago
cepheistudios (3/1/2022)
I had a vendor create some clothes for me. She created them in Marvelous Designer and then imported them into Blender. She exported them as an FBX file and when I tried to import them the overalls were 332 feet high. I feel like there's a simple solution, but she doesn't have CC3 and she cannot download the trial version. Does anyone know a quick fix for this?

I agree with Lord_Dreadmoor, The CC3 addon for Blender should help with this. I suspect the Blender size of the overalls was 1 meter or so. Blender measure in meters while iClone and CC3 measure in centimeters. That's probably the root cause for the 100X scaling with a raw FBX export.