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By donjaket - 3 Years Ago
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Hey guys,
I'm trying to import a blender model into iClone, through 3DXchange, but I'm having a couple of issues with the clothes. The bones are all mapped, as you can see below:

One of the problems is with the belt. It stays rigid in front of the waist, instead of adapting to the body:
 Here on video:
Does anyone know how to solve this? Maybe select some other part as parent?
One other issue is that the inner clothes go through the exterior layer of clothes. Here on iClone:  This would be a simple fix inside Character Creator, I could just hide the inner layer of clothes. Any clue about what I can do here?
Thanks in advance!
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By 4u2ges - 3 Years Ago
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You have to work out your model in Blender and prepare it for importing through 3DX for animation.
Those extender bones for suit and belt were added for posing only and are not suitable for animation. You could add those bones as extended in 3DX, but then you'd have to animate them manually for each character movement and clip (not efficient at all). I suggest to get rid of them in Blender and apply weights to the belt which should be in sync with underlying suit mesh (and body mesh for that matter).
Regarding cloth going through another cloth, you could handle it with opacity maps, hiding part of the underlying mesh. But I again suggest to handle it in Blender and delete faces before export (those you usually hide in CC). Or at least move outer cloth mesh a bit away from inner.
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By indiedeniro - 3 Years Ago
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Hi. I'm having issues importing a custom character made in Blender with some shape keys. When I export it in FBX and import to 3DX, it says that it is not compatible that FBX version with blend shapes. I have tried to convert to FBX 2011, but the shape keys don't appear. ¿Any idea?
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By michaelrbarton - 3 Years Ago
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If you have a T Pose, you can send it to Mixamo, and they will rig it for you. Then when you bring it to 3DXChange, you can convert it to use in iClone.
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