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By bellabypaul - 4 Years Ago
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one of the hardest things to do in any software is a werewolf due to the amount of hair and of course the shape. cc3 gives you hair but not the kind that works with a werewolf, so it takes alot more effort to create hair all over. sadly the shaping of the body in cc3 wont work for the legs esp if you want to animate it so I only made the muscles bigger in some areas then will increase the fur in those areas to make it look more realistic. You can see from these previews that theres still quite a bit more to do but I am liking how its looking so far. let me know what you think.   
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By 3dSphinx - 4 Years Ago
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The head morph and face texture is fantastic. What have you tried so far for the body fur?
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By bellabypaul - 4 Years Ago
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I have tried body hair on torso, arms, legs which you can see in the images but they dont do enough so right now I am using the hair builder to start covering the body with different sizes of beards and hair to give it more depth. I did try looking for a 3D model assett online to see if I could use that like a cloth but sadly I couldn't find anything free to use and ones you buy often came with full model (so unusable) If I keep building up the fur using hair builder it will look good but it might grow large in file size and eat up memory. I been working on this for 2 days now.
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By 3dSphinx - 4 Years Ago
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Hmmm... That does seem a bit much. I could have sworn Popcorn fx had a way of achieving fur from a sample video. But I will see...still green myself.
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By planetstardragon - 4 Years Ago
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have you tried the mesh editing tool ? i made a grateful dead type beard from a regular beard that way.....instead of piling up on beards, you could simply stretch them out. nice work :)
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By tripfreak - 4 Years Ago
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I simply used a Displacement map: https://forum.reallusion.com/457598/Heul-doch


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By bellabypaul - 4 Years Ago
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I was going to a displacement map using a pbr texture of fur but the only one I could find was a stylized version. daz has a all over fur model but I wanted to try create mine fully in cc3.
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By bellabypaul - 4 Years Ago
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progress
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By planetstardragon - 4 Years Ago
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looks like we have a little wolf pack happening here, sweet! :cool:
mine shaves his chest, he says the girls love it - who am i to judge ? -shrug-

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By 3dSphinx - 4 Years Ago
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Ah man these some nice werewolves. So I hope to see some werewolf animations :).
Werewolves are so neglected in the gaming and film industry. Vampires and zombies are cool...
I think Ginger Snaps was my most favorite werewolf movie. Just like natural disaster movies is like every few years one may come out so waiting for MoonFall.
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By 3dSphinx - 4 Years Ago
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Also, the Popcorn Fx plugin does have a fur particle but... I think it could become intensive when trying to animate though
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By planetstardragon - 4 Years Ago
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aside from adding the extra processing, the fur particle doesn't do patches - it covers the entire frame so you'll end up with something that looks more like bigfoot than a werewolf, both methods they are using now with maps and hair props are best approach, even a combination of the 2. even do a test run with your current builds in an end goal scenario - some detail may not be necessary at all - like with my wolf - he can be hairless because I'll keep him in motion, covered in blood and only focus in on shadowy scenes and fangs... - which also saves me the headache of trying to come up with ways to cover the hair in blood - so there's that. but each person has different goals and some details matter more to some goals than others.
one lesson i learned a while back, the more detail you add, the more distractions you are prone to for not doing a perfect detail, so I go for just enough to cause the reaction i want - anything else just causes a "yeah, cool story but why was his nose glowing ?" from over-production. focus on your goal and use just enough to let your goal shine, not overshadow it.
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By 3dSphinx - 4 Years Ago
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Yea, very true what I saw from the plugin it would do it all over and usually with werewolves the chest area doesn't have fur.
Also, true on focusing too much on detail versus quality of the project. Final Fantasy: The Spirits Within very beautiful for it's time. But that is all I to have to say is good about it.
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By Rampa - 4 Years Ago
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You can change hair length and thickness by adjusting the values for red and green in an image map for emmision control. See 10:09 in this video.
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By bellabypaul - 4 Years Ago
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mine will always be american werewolf in london.
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