Hello everyone,
I need help with transfering weights in CC3. I created custom character clothing and spent some time with adjusting weight paint so all parts of the clothing deform in right way. Unfortunately the design of this character changed and now i have to edit one part of the mesh but most of it stays the same. My problem is that when i corrected this mesh and put it again in CC3 as accessory, i have to paint weight all over again. And it's very time consuming, and i don't have it. I tried with blender auto setup but still i getting only accesory import option because i don't have fbx key, and even if i export full character and this fbx key is created, after reimport the fbx key don't work. So i need answer if there is some way to avoid the extra work with weight painting and by this i mean export the weight paint data from CC3 for existing cloth? I will be grateful for any suggestions. Thank you in advance!