By ReMark3Dcz - 4 Years Ago
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Please, is possible in a future update or in the next version to implement this function directly to iC/CC? Modify / Materials
Seems that the "Flip Normal Y" does not work always correctly. But OpenGL vs DirectX really is not only about flipping the Y Green channel, there are shifts of Blue and Red, too.
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Also seems that switching (FlipY) of Normal Map in the real-time render of IC/CC is not corresponding with IRAY render... (?) I can see change shadows on objects, but in IRAY render is still the same.
For example in Photoshop and Substance Designer are tools: in Photoshop, that would be selecting only the green channel and hitting CTRL-I (or Mac equivalent). It's grey-scale and sometimes (depending on the map) can be quite subtle.
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