By letsdothis - 4 Years Ago
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Here's my WIP lipsync for music that I have made, it's for an upcoming album called the Spektor. Reallusion software helped me fill in the gaps to my workflow. Now I have and end to end solution to create content. Super excited, I am glad this contest pushed me to try a concept out.
Thanks Reallusion!!!
If you have any questions about the video, feel free to ask!
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By StyleMarshal - 4 Years Ago
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Very Cool 👍 I like the song too !
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By toystorylab - 4 Years Ago
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Yo, nice visuals...
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By JoeGideon - 4 Years Ago
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Awesome work!
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By Amper Sand - 4 Years Ago
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Excellent done videoclip! After the contest is done, finish the whole clip, don't leave us with only 30 secs!
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By 3dtester - 4 Years Ago
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Super cool. No more words needed :D
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By w7media - 4 Years Ago
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Yes this has become a really cool clip. Nice effect with this light thing in the face. If this is not to remain a secret, I would be interested in how you did that. And the song is really great...at least this one minute.
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By letsdothis - 4 Years Ago
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@everyone thanks for the positive feedback, nice community here. I saw some people post on YouTube from here too which was really nice to see. Good vibes.
@ampertox Yeah I planning out a full music video, there's a bit of a story to it so I am just collecting and prepping all the assets for that.
@w7media It's not too complicated here are the steps. In blender turn on ivy generator. It's a default add-on, but you need to activate it. Edit > Preferences > Add-ons > Check box "Add Curve: IvyGen"
Setup a new scene in blender, make a pure white background plane. Use ivy generator on the plane(there's youtube of how to use ivy gen) It'll create vines that grow up the plane. Very easy to use.You can animated the growth with keyframes.
Add a black material to the ivy.
Set the camera up to look directly at the plane. Render out the sequence as .png.
You'll have a growing vine animation can be used as a mask in any programs that support masks.
I use it back in blender on the cc3 model and mask/join with the head material.
To get the glowing tips I rendered the vines out again, but I made the start and end values be close together, meaning it'll just render out the end point. Then as the mask I could make the tips overlayed on head too, there's a voroni colour node to get the different colours. I suppose the material/mask gets a bit more complicated. Maybe I'll put a video together about it.
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By toystorylab - 4 Years Ago
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letsdothis (10/1/2021) Maybe I'll put a video together about it. That would be cool...
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By letsdothis - 4 Years Ago
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Okay! It just so happens I saved the vines and the vine ends as separate blender files.
Here's a download if you want to check it out. Rendered output you can use as a mask on a material node.
https://thespektor.com/downloads/blender/GROWING-VINES.zip
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By letsdothis - 4 Years Ago
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Once you have the output rendered. You can use that rendered sequence as a mask.

Simplified: The idea is that factor is the mask of how you want two shaders to blend. One shader being the all the related nodes that make up the cc3 head and another shader being anything you want(black, purple, glowing blue, shiny metal, anything), so those two get plugged in. Then the (fac) factor will be the vines sequence which says, all the black will be one shader and all the white will be the other shader. You could swap it around so it looks like skin is being created around his face. You could have it as a transparent material and the face is being created from the vines(hrmm I should actually try that).
anyways I hope this helps clarify a bit more.
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