Kelleytoons (7/27/2021)
Without an image it's hard to know exactly what you mean, but there is a button on the scene rollout for the base of an avatar at the far right that is set to "Original". You have the option to set this to either tessalation or subdivision and each will smooth out the mesh in different ways. Try them and see if this fixes your "problem" (it's not usually an issue in animation since an avatar is moving and/or dressed but there are times it will be better to apply a smoothing algorhythm).It worked. Thank you very much!