CC3, Eye Mesh, Custom Morphs


https://forum.reallusion.com/Topic489662.aspx
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By krant - 5 Years Ago
I'm working on a stylized character with CC3 and ZBrush. I have come across something I am not quite sure about. As of right now, I have changed and move some of the facial features around in ZBrush. I would love to further exaggerate the eyes but I am not sure how I can update the eyeballs. I was hoping to alter the eyeballs and then just update the morphs with 3D exchange. This is really two questions, can I alter the eyeballs more than just what the slider allows in CC3? Does the concept of updating the morph make sense? Just for clarity, I do not have eyeball meshes in ZBrush, only an eye sockets. I have tried to update them in CC3 but I can't figure out how. 

https://forum.reallusion.com/uploads/images/e7155f4c-8977-4fba-b77b-ac59.jpg


By animagic - 5 Years Ago
You can try manually entering a value >100 for the eyeball morph. Another way might be the bake the morph for the eye, which would then be larger by default , and apply the morph again.
By vidi - 5 Years Ago
You can send a CC Character to  3Dxchange for  fix every expression morph 
You can export there die Morphs from expression editor to adjust in zbrush. After that  You save the profile and drag it in CC on your model.

A hint for eye-closing. In Zbrush import a Base Morph store it in the Morphlayer. Use symmetry to close both eyes. Export this now for eye closing morph 
then use the Morphbrush to open the eyes back for  left and right  separately. That save time and make identically blinks morphs for both sides