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By toystorylab - 5 Years Ago
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The mascot of the LaGare project as seen here (2D):

needs a 3D conversion... How would we do that? Any suggestions welcome!
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By Kelleytoons - 5 Years Ago
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The first thing that came to my mind was the burlap kid from Daz (here as a CC3+ figure I just *slightly* altered him here in a few seconds). I'm not saying he matches, he just sort of reminded me a bit of what you need.
To me the face is easy - you can do this with a CC3+ avatar - but finding the outfit might be a challenge. I'd search Daz and see what's available.

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By toystorylab - 5 Years Ago
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Thanx for quick answer... ;) As I own that doll, will try it out. Though curves of mouth might be difficult without blender and sure will have to find similar clothes. Thanx!
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By Kelleytoons - 5 Years Ago
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I was thinking some Blender would be necessary, but at least you'd have a start.
But the outfit will definitely sell it, so that's probably the most important thing. I definitely know there are pieces of it on Daz, but how close you can get might depend on ingenuity and resourcefulness.
Whatever you come up with let us see <g>.
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By toystorylab - 5 Years Ago
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Hm, as we surely need those white gloved hands, the burlap doll won't fit... I also have trouble with the eyes, they are somehow misplaced.


Anyway, thanx for suggestion!
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By Mythcons - 5 Years Ago
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Hello there,
My initial thoughts:
1) You're probably going to want to remove any human-type normal maps, roughness maps, ambient occlusion, etc. These maps are based on human properties, and will not assist you in a figure like this mascot.
2) Switch to PBR or Traditional shader, and maybe ramp up the self-illumination (possibly to 100%).
3) For color, you don't need complicated maps, maybe even single color diffuse which you can generate within Character Creator.
4) Your biggest obstacle is going to be mouth movements/visemes, which are going to have to be exported, corrected and then re-imported.
5) I'm not sure if it would be more or less work to build the character in Blender or something, rig it, and then import into iClone through 3DxChange as a Non-Standard character.
6) You only need to transform the head, the rest of the figure is humanoid -- that doll model you imported is going to cause more problems than solutions (in my opinion).
I would love to work on this personally. I enjoy a challenge. Unfortunately I don't think I have the time at the moment. :( I might be able to guide you along the way and offer input.
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By toystorylab - 5 Years Ago
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Thanx for chiming in Mythcons! Will try to adjust according your suggestions. This is what I got solely out of CC3. Though still way off the original... That big curved mouth would be cool but talking functionality is important. Eyes should be bigger, though when I crank them up it distorts.


I never exported to Blender, but when I export to FBX I don't get that *ing FBX-Key to reimport. :pinch: How do I do that??
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By Mythcons - 5 Years Ago
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I will see what I can do about doing up a base morph for you to work with. I was able to do this during lunch, but it needs some significant adjustment. 
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By toystorylab - 5 Years Ago
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Oh cool!
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By tripfreak - 5 Years Ago
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I also gave it a try and used Felton the Puppet:

Made him a bit stronger:

and re-colored the Prince uniform:
 Also not very successful, because the puppet has no shoulders.
But Mythcons figure looks way better! :cool:
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By toystorylab - 5 Years Ago
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@Tripfreak Cool, that uniform you used might even be better. Though not sure how to get this into transformer, it is M4 and for Poser. I don't have Poser... Sorry, but I am mainly an animator, not creator. :pinch:
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By Mythcons - 5 Years Ago
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This is probably close to what finished result would be, minus some tweaking. I used the cartoon shader to get the outlines. If don't use self-illumination you'll get slight bumps around the ears and nose, and the surface is difficult to get fully smooth.
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By toystorylab - 5 Years Ago
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C.O.O.L. Thank you so much!😘
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By 4u2ges - 5 Years Ago
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My take on it this evening :w00t:. This pumpkin head may not be what you want, but he's ugly as hell and funny I think.;) Write me PM if you want him.
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By toystorylab - 5 Years Ago
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@Gurgen, Thanx for chiming in... (sent PM) Won't work for the LaGare Project but thanx anyway! ;)
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By toystorylab - 5 Years Ago
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Thanx to all for chiming in... Special T.H.A.N.X. to Mythcons, without his input we wouldn't be that close:

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