Converting 3Dmax .max files for iCLone?


https://forum.reallusion.com/Topic483230.aspx
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By father_356956 - 4 Years Ago
Totally new to iClone 7 and 3D. Is there a way to convert a .max project for iClone 7?
By animagic - 4 Years Ago
I don't have 3DMax, but the only way to do that would be to export the file as FBX from Max. Sometimes, for props, OBJ will work better.

In other words, you will need 3D Studio Max to do this. Without it it is not possible.

You will need 3DXchange Pipeline, but then you can import those the FBX or OBJ files directly into iClone.

If they are characters, you would need to export them as FBX and import into 3DXchange. It would come in as a prop, but then you would convert them into a character. There is a built-in template for 3DMax.

As you can see, it is doable, but there is no easy way. Besides importing the objects, you may also need to apply/adjust the textures that come with them.
By father_356956 - 4 Years Ago
thank you for the reply. So, there is an FBX file with the project. The structure and props load, but the textures and properties, such as transparent glass windows do not appear. Maybe I'm missing something?

By animagic - 4 Years Ago
father_356956 (5/14/2021)
thank you for the reply. So, there is an FBX file with the project. The structure and props load, but the textures and properties, such as transparent glass windows do not appear. Maybe I'm missing something?

FBX files come into two flavors.

The easiest is when all textures are embedded, this would be a rather large file. Depending on the object, it could be tens or 100s of MB.

The second option is when the FBX file only defines the mesh and the textures are referenced. In that case there should be an FBM folder. So for example, if the FBX file is TEST.FBX, there should be a TEST.FBM folder that contains the textures.

Unfortunately, iClone and/or 3DXchange don't always import all textures. Diffuse and Normal are there, but other ones need to be applied manually.