Export from CC3 to Unity3D Guide?


https://forum.reallusion.com/Topic481347.aspx
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By MikaMikuMik - 3 Years Ago
Hi everyone! Just start to using CC3, and can't find a guide for how to export CC3 character in Unity2020.
There is AutoSetup plugin, but it works with Unity2k19 only, do somebody knows any manual how to setup character in Unity without this AS plugin?
By Necka - 3 Years Ago
I'm going to create a separate post about this, because that's enough now with the lack of Unity support. 
But just to reply to your question the workaround for you would be to create a project with the latest Unity 2019.4 LTS, import the Autosetup there, import your character, set it up to your liking and then just copy the whole folder that is setup to your unity 2020+ project.
By MikaMikuMik - 3 Years Ago
Necka (4/28/2021)
I'm going to create a separate post about this, because that's enough now with the lack of Unity support. 
But just to reply to your question the workaround for you would be to create a project with the latest Unity 2019.4 LTS, import the Autosetup there, import your character, set it up to your liking and then just copy the whole folder that is setup to your unity 2020+ project.

Thanks for advice, I tought to try this way too. Smile
By waltercl - 3 Years Ago
Would it work to set it up in 2019 and then export it as a Unity Asset package and then import the package into 2020?
By Necka - 3 Years Ago
waltercl (5/5/2021)
Would it work to set it up in 2019 and then export it as a Unity Asset package and then import the package into 2020?


Yes if you do not include the Reallusion auto-setup asset in that package.

Copy and paste from one project to another is simpler for me. I've setup an auto copy of the converted characters, you can do that with many software (I'm using the Realltime Sync module of Freefile sync, it's an opensource software)
By warren_401719 - 3 Years Ago
is anybody else getting weird transparent hair in Unity? I went through the process outlined above..
If anyone has had experience with this process and think they can achieve great things in Unity and Universal Render Pipeline, Please get in touch.
warren (at) untitledproject.sg
By waltercl - 3 Years Ago
I'm on the CC3 Pipeline Trial version to see how this works, and I've just exported my first CC3 Character and imported it into Unity. I'm having some issues with the Auto-Setup not working as I expected. None of the materials and textures are setup, and it did not setup the humanoid rigging.

Here is my workflow.
Exported FBX Character with Unity Settings per guide
Installed Auto-Setup Tool for 2019.3 URP and confirmed that two new folders are in Unity: CC_Assets & Editor
Am running Unity 2019.3.10f1
Imported the FBX that I created in my first step and dragged the prefab into my scene.

I just have a grey figure with nothing assigned. 

I know how to go through the steps of assigning textures to materials, but that is tedious and I was hoping the auto-setup tool would take care of this.

Am I missing a step?

Thanks for any help.