Eyelashes won’t show up correctly


https://forum.reallusion.com/Topic479935.aspx
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By g_a - 3 Years Ago
I have made a character in CC3 and I want to export it as an FBX in maya. But the eyelashes are turning into a big thick line instead. Does anyone know how to exclude the eyelash mesh from the body. Not only visually I mean like a new mesh, cuz I want to either delete the eyelash mesh or maybe work with it in maya. But how? 

https://forum.reallusion.com/uploads/images/567d37af-74d8-47a3-b82a-9bcf.png
By RichardMSmith76 - 3 Years Ago
I'm having a similar problem when I export to Unity. I merge materials by type but the alpha mask appears to get lost in the generated texture:

https://forum.reallusion.com/uploads/images/0ba1975c-1d47-440e-b6f8-e2bf.jpg

I have tried all possible values for the "Alpha Clip" - it's not that. Here's the texture:

https://forum.reallusion.com/uploads/images/8c2de22c-8fbb-4603-bad0-eb14.jpg

(I added a pink background and then saved it as a JPG). As you can see - the alpha of the eye-lashes has not been output correctly.

Any advice would be appreciated! :)
By animagic - 3 Years Ago
Is there no separate Opacity map when you export? That's where the eyelashes would be specified. 

Another possibility is that is part of the texture, in which case it should be a 32-bit PNG file, which has the alpha included. 
By RichardMSmith76 - 3 Years Ago
It is indeed a PNG file and my image there shows you the transparency. It seems to have been lost.
By animagic - 3 Years Ago
I don't have Maya or Unity, but I did a regular FBX export and loaded it in a viewer, and I do have proper eyelashes. So I wonder what's happening.
By RichardMSmith76 - 3 Years Ago
I will try that and see what happens for comparison.

[EDIT] When you say "regular FBX" what does that mean? The options are: Maya, 3DS Max, Unity 3D, Unreal, Motion Builder, Blender, and Cinema 4D.