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By OokamiOokami - 4 Years Ago
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Hi, I'm processing UE animations into Iclone. Some come into Iclone with the proper rotation, but others are rotated around 60 degrees in Z (vertical) axis. It's almost like Iclone is rotating them so the character faces forward, yet the animation should not face forward. Is there an option I am missing somewhere that could be causing this? They are rotated properly in 3DX and Unreal, it is only once they are loaded into Iclone that this happens.
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By OokamiOokami - 4 Years Ago
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Animation > Motion Setting Options. Doh.
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