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By gordryd - 5 Years Ago
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Just released "Debris Generator", a plug-in to quickly clone and scatter items (Props) randomly around your scene. You select the number of clones and adjust ranges for Movement, Rotation, & Scale for the clones, as well any Color Variations. Cloned props (with physics applied) can also be 'dropped' via gravity onto physics-enabled objects (infinite plane, terrain, etc.) for more natural dispersal. More info here: https://marketplace.reallusion.com/debris-generator

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By Rampa - 5 Years Ago
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Cool! :)
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By charly Rama - 5 Years Ago
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Waoh, it's great Gordryd, I'll certainly buy it. Very good work
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By wires - 5 Years Ago
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I notice that the plugin requires iClone 7.9!!! Do you know just when this version will be available? :Whistling:
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By Angel Alonso - 5 Years Ago
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Looks good! but maybe there should be some animation video of this, don't you think? good question wires
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By Podman1000 - 5 Years Ago
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Thank you....looks like a very useful plug-in. I sure wish we could do this with SpeedTrees.....in the vary color feature mainly.
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By gordryd - 5 Years Ago
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All, thanks for the input.
@wires -- This was just brain freeze. When I entered the info into the Marketplace form, 7.9 was the default choice. Unfortunately, I am waiting for 7.9 like the rest of us. Also, I assume it works on previous Python-enabled versions of iClone, but I don't have those down-revs installed to check, so I played it safe and chose the latest (well, later than the latest)...
@ ATOOM -- I will try to add a "tutorial" (probably using physics w/terrain) when I have some more time.
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By gordryd - 5 Years Ago
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Hi, I just added a Debris Generator tutorial here: https://www.youtube.com/watch?v=e5r3Q7pE8SE&list=PL_nBoV24p_ZNmGlW4_qXtlwbRKVXxuo-r&index=3
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By thebiz.movies - 5 Years Ago
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Very cool little plugin and the tutorial shows the usefulness. Would be cool if it could read the z value of the terrain to embed within a variable height terrain (similar to the sticks sticking out of the flat one).
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By Rampa - 5 Years Ago
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thebiz.movies (2/19/2021) Very cool little plugin and the tutorial shows the usefulness. Would be cool if it could read the z value of the terrain to embed within a variable height terrain (similar to the sticks sticking out of the flat one). I like that idea a lot. Maybe you can use the snap to terrain value to set that. It is incredibly fun already too! :)
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By naruto.uzumaki - 3 Years Ago
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It’s a great thing, it saves a lot of time, though you still have to correct it, because, as a person, a machine cannot yet be creative
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