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By quikys - 6 Years Ago
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Hello everyone, i would like to know how i can switch my character in UE4 WITH my animation from iClone , i explain :
My character from iClone is going to UE4 : Everything is fine and the motion suit capture the data, but now i want to switch the skin of my character, and keep the animation , but its like the CcLivelink animation is not like a simple animation,
i can retarget the mesh of the new skin to the principal skeleton, but the 2nd skin do not take the animation from the LiveLink. But it work on a 3rd person controller animation.
Hope you understand my problem :!
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By quikys - 6 Years Ago
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basically im doing this : https://www.youtube.com/watch?v=KIQupdGzr-A&ab_channel=Reallusion
but i rather than an classic animation retarget , i want my motion suit from Iclone to be retarget on the characeter that i want to switch
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By StyleMarshal - 6 Years Ago
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If I understand you correct , you have to add a LL BP to your 2nd Character (if it's not imported via LL) ... select the Character in the content manager , tick the LL button above and choose "create LL Blueprint for Character" and you have to change the name in Iclone or Unreal/LiveLink , the name of the Character you want to control over Live Link has to be exactly the same in IC and UE4. With changing the names , you can switch the Character in LL.
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By quikys - 6 Years Ago
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Thanks for your reponse,
I do everything that is in the tutorial instead of rely the ThridPersonControler Animation BP, im trying to rely the CCLiveAnimation BP, but it doesnt seem to work
In some i just need to swap the skin of my main character without lose my live link animation.
And yep i tried to apply the LL blueprint to the mesh of my 2nd skin but it do not seem to work too :s
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By quikys - 6 Years Ago
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on the first screen this is how i do for normal animation character switch, with the ThirdPersonControler BP : 
And here on the second is where im stuck , i dont know how to switch the Skeletal mesh cause its related to de LL stuff, hope you understood
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