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By pttrns.ai - 5 Years Ago
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Hi all, I'm trying to create a custom body morph slider so that I can adjust different cc3 character bodies to one single shape. The end goal here is to have one avatar to simulate clothing on in Marvelous designer so that I have to simulate only once, and swap a lot of different characters with the same clothing piece in 3ds max.
I used the method Reallusion describes here: https://manual.reallusion.com/Character_Creator_3/ENU/3/Content/Character_Creator_3/3/06_Customizing_Morphing_Sliders/Morphing_Default_Character.htm
For testing and to keep all things as uniform and measurable as possible I start with a default female character with exaggerated features to clearly see the defects.

I create an obj and an iAvatar file.
Next I create new default female character and reset all the sliders to zero as described in the manual. I create a body morpher with the iAvatar file and check adjust bones to fit morph. Then with de default character and all sliders at zero I set my new morph to value 100.


Everything seems to work but when I import the exported obj which should be exactly the same size it doesn't match up. I import my obj as an accessory, I parent it to the rootbone and then zero out all the values in translation and rotation.

It doesn't seem much but in simulating clothing this difference creates a lot of clipping because of the mismatch. Also in 3ds max the same mismatch happens. What is going on here? Can somebody please help me? Thanks, wilbert
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By lianchiu - 5 Years Ago
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By 4u2ges - 5 Years Ago
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@lianchiu Nice tip!
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By pttrns.ai - 5 Years Ago
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@lianchiu
Thanks for looking into this, sadly the steps you took are the same as I did. So doing exactly the same as you I get a different result. I don't know what's going on but I'll try to create a new scene again to rule out human error.
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