Any way > Cinema 4D ~exporting any Deformer animation with Fbx Format to iClone7?


https://forum.reallusion.com/Topic464308.aspx
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By gosetsuke - 6 Years Ago
Let me tell you more detailed. 

For example,  In cinema4d I create a simple cube. Then I add many segments in order to deform it. 

Then I choose a deform tool, such as bending. By this tool I bend the cube and add keyframe. When I press play button it works. No problem so far. 

BUT

I export  it in FBX format and check  ''bake animation'' option. 

When I import the FBX file to 3DXchange, the animation is not working. The animation is just 1 frame. 

Is there any way to manage that? 

Thank you. 
By StyleMarshal - 6 Years Ago
You have to bake down the keyframes in the timeline (dope-sheet) before exporting. (tick ALL Parameters or Scale and PLA when baking)

1. unbaked :

https://forum.reallusion.com/uploads/images/7512909f-5d47-4265-b691-5d3f.jpg

baked :

https://forum.reallusion.com/uploads/images/39a7340d-b7a2-4359-ad31-e8bc.jpg
By gosetsuke - 6 Years Ago
What do you think about this answer. 

I quoted it here ๐Ÿ‘‡๐Ÿ‘‡๐Ÿ‘‡

new answer (11/24/2020)
Hi
Even though you baked the animation from C4D  it is meshed based
animation and 3D exchange only supports bone base deformations,via FBX
except for those specific Daz Genesis facial/phonemes morphs that are part of the genesis extension packs.  

By StyleMarshal - 6 Years Ago
Ohh , I didn't know that...fortunately Alembic import is coming in IC7.9 :-)