By versteeg.ac - 5 Years Ago
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Hi all,
Great to connect through the Reallusion Forum! I will be sharing updates here and via my ArtStation portfolio https://www.artstation.com/artbeat
Good luck everyone!
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By versteeg.ac - 5 Years Ago
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Here's a first movieclip of the preparations in Photoshop https://youtu.be/lWhPf_7hrIk
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By versteeg.ac - 5 Years Ago
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Currently finalizing my likeness sculpt in ZBrush - althought the character has lots of make-up, I want to have all anatomics correct. Not paying too much attention to the ears because they will be covered by hair

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By versteeg.ac - 5 Years Ago
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Did some further tweaking in Zbrush and refined textures through Texturing XYZ maps, big improvement...
Made a screencapture movie clip from inside Character Creator - check it [YouTube]Made a screencapture movie clip from inside Character Creator - check it here

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By versteeg.ac - 5 Years Ago
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Currenly working on haircards - specifically trying to work with Hairstrand Designer by Robert Ramsay. Saves a lot of work compared with making custom hair layouts in Maya or Zbrush, at least I think. After making the texture atlasses I make the haircards in 3DSmax - shaping them along splines.


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By versteeg.ac - 5 Years Ago
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Quick update on tonight's progress with haircards ... hand placed layer by layer ;)

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By versteeg.ac - 5 Years Ago
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Doing some first haircard testing in iClone. Although still WIP happy about the results so far. I'm using Robert Ramsay's Hairstrand Designer ....
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By versteeg.ac - 5 Years Ago
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In this video I demostrate how I build up the realtime haircards. First I generate strands from Robert Ramsay's Hairstrand Designer tool. In 3DSMax I map these to cards which I bind to splines that are manually placed on the scalp. I tweak by rotating and twisting themAlso I did some posing tests in Character Creator - the dress will be replaced .... Check my ArtStation for more in-depth material https://www.artstation.com/artbeat
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By versteeg.ac - 5 Years Ago
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I'm currently working on the Baroque dress for my model - I made the high poly basis in Marvelous Designer - retopology in 3dsMax - and then baked Normal, AO en Height maps through 3DSMax and Xnormal. After that texturing was done in Substance Painter.





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By versteeg.ac - 5 Years Ago
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Making a Virtual Reality dress
Adding to last week's posing setup; this week I'm sharing the making of a game-ready dress for my 3D character. This process starts by digitally sewing an actual dress which is then optimized for use in realtime applications. Details are added by projection Color, Normal and Height textures on top - these simulate details without actually modelling them.
To make the dress stick and move with a character, it has Weights painted onto it - basically color values which determine which part of garment moves with which bone. For specific poses - like this sitting one - the garment is manually altered to make it drape more natural.
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By versteeg.ac - 5 Years Ago
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Just submitted my final project - sharing this here as well. Hope you like it!

 
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