Importing custom characters/base mesh into CC3


https://forum.reallusion.com/Topic458546.aspx
Print Topic | Close Window

By Kiura - 5 Years Ago
Hello, how can i import a custom humanoid characters or base meshes into CC3 that i made with Blender?
even if it was a hard thing to do, can i do it by any chance? thank you.
By Kelleytoons - 5 Years Ago
No, you cannot do this.

The best you can do is export a CC3 base mesh into Blender and modify it there, but you can NOT add or subtract any vertices nor can you change the order of them (this last isn't normally an issue, though -- but do NOT add/subtract any).  The results CAN be imported back into CC3 as a morph.
By Kiura - 5 Years Ago
Kelleytoons (9/24/2020)
No, you cannot do this.

The best you can do is export a CC3 base mesh into Blender and modify it there, but you can NOT add or subtract any vertices nor can you change the order of them (this last isn't normally an issue, though -- but do NOT add/subtract any).  The results CAN be imported back into CC3 as a morph.


thanks for the answer, but how can i modify it without modifying the vertices? like what if i wanted to sculpt or something?
also after editing, does it still counts as CC3 base mesh or can i treat it as my own?

By Peter (RL) - 5 Years Ago
If you use the sculpting tools to push, pull and generally reshape the mesh this won't affect the vertices count.
By Kelleytoons - 5 Years Ago
Thanks, Peter -- somehow I missed his follow up (still not *quite* back up to speed on things).