CC3 to Unreal Auto Setup Hair in wrong place


https://forum.reallusion.com/Topic454053.aspx
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By jordanlaboon - 6 Years Ago
I have used the CC3 and some cc3 embeded hair style, exported clothed character fbx, I then imported the fbx into unreal engine 4.25+ and the mesh looks correct when dragged onto the veiwport and dropped into the scene, but when i run the game, the characters hair seems to be coming from between her legs, and movement is wild.
I'm not sure what i did wrong.https://forum.reallusion.com/uploads/images/a01a7930-6a9e-4059-ace7-b7ed.jpghttps://forum.reallusion.com/uploads/images/9b4c635a-bfbd-40b2-a886-9ccc.jpghttps://forum.reallusion.com/uploads/images/c0f64ebd-2ed3-4780-8712-70d1.jpghttps://forum.reallusion.com/uploads/images/9bd0a101-e4e3-46e1-a6ec-4e97.jpghttps://forum.reallusion.com/uploads/images/aad001e9-a666-496b-9453-5eef.jpghttps://forum.reallusion.com/uploads/images/ce99bc8b-703b-4fb2-b1d4-0c7d.jpghttps://forum.reallusion.com/uploads/images/97adb508-b26f-496b-94d1-e46c.jpg
By TonyDPrime - 6 Years Ago
Not 100% sure, but on your 4th picture also check the box that says "Update skeleton as reference", see if that helps
By StyleMarshal - 6 Years Ago
For me it looks like your hair hasn't been skin weighted as hair in CC3 but as accessory parented to a wrong bone. (but I am not sure too)
In the CC3 Scene manager you have symbols beside every mesh , which symbol does your hair have?
By TonyDPrime - 6 Years Ago
Bassline303 (8/9/2020)
For me it looks like your hair hasn't been skin weighted as hair in CC3 but as accessory parented to a wrong bone. (but I am not sure too)
In the CC3 Scene manager you have symbols beside every mesh , which symbol does your hair have?


Oh yeah, you're right.  Hair as accessory might be parented to the hip bone and not the head.
Jordanlaboon  -check to see what bone the hair accessory is attached to in CC3, it might very well be "Hip"...if so, you would want to change attachment to "Head"
By bunny_tsukino86 - 6 Years Ago
I have the exact same problem, but I can't figure out how to fix this. This is how it looks in CC3 and how it looks inside the UE4.
Can anyone give some detailed help please?