how to loop 1 cycle from motion puppet recorded animation?
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By rami.zaken
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5 Years Ago
i recorded an animation i liked from the pupper motion dialog but i would like to extract just one cycle of animation.
i would like to leave only the frame that are loopable so later in unity i can just loop this animation
thank you
By Peter (RL)
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5 Years Ago
You can use "Collect Clip" to save just the part of the animation you want. Please see below for how to use Collect Clip.
https://manual.reallusion.com/iClone_7/ENU/Pro/Default.htm#iClone_7/Pro_7.4/09_Animation_Timeline_Editing/Collect_Clip_Track.htm
By rami.zaken
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5 Years Ago
Peter (RL) (4/23/2020)
You can use "Collect Clip" to save just the part of the animation you want. Please see below for how to use Collect Clip.
https://manual.reallusion.com/iClone_7/ENU/Pro/Default.htm#iClone_7/Pro_7.4/09_Animation_Timeline_Editing/Collect_Clip_Track.htm
I dont have a problem with saving the clip
i have a problem identify the seamless loop inside the clip. (from which frame to which frame i need to trim it
By rami.zaken
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5 Years Ago
Anyone?
By animagic
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5 Years Ago
There is no magic process available that I am aware of, but what I would suggest is that you first Collect a clip that is just a bit larger than the loop.
Apply the collected clip to your character, and then place another instance just behind it on the timeline.
Now move that second clip backward until the movement between the clips seems fluid.
Break the first clip it that point. Keep the first section of that clip and save it again using Collect Clip.