Casting Call


https://forum.reallusion.com/Topic439221.aspx
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By abdul305brand - 4 Years Ago
View in 4k. Another quick test using Daz, Iclone, and the PN suit. Facial capture was done using LiveFace. I found a random YouTube talking head and positioned my old phone in front of the Iphone for capture. I disabled the head rotate motion in LiveFace because I was using the mocap motion instead. More to learn.  



By rosuckmedia - 4 Years Ago
@abdul305brand,
Nice Job,Smile
Bestr regards rosuckmedia
By abdul305brand - 4 Years Ago
Thanks.
By gcowan7 - 4 Years Ago
Wow so life like. The character looks great and the motions are amazing.
By abdul305brand - 4 Years Ago
Thanks gcowan76, the CC3 digital skin and Iclone lights and effects helps pull off the look. I've been testing out the DAZ Genesis 8 characters seeing what I can achieve in terms of visually appealing. I'm trying to find a consistent workflow from Daz to Iclone to share with the community..  
By toystorylab - 4 Years Ago
Yo, nice Wink
By abdul305brand - 4 Years Ago
Thanks toystorylab. 
By argus1000 - 4 Years Ago
Wow,. This is what I call very good, realistic motion capture. How long did it take you to make that scene? Hours? Days? Weeks?
By abdul305brand - 4 Years Ago
Hello argus1000,
 Thanks for the comment. I created the character in Daz3d and added some clothes. Imported the character's .fbx into CC3. I worked on the textures on and off for about 2 days. Going back and forth thru Photoshop adjusting subtle colors with the textures. I played around with the IBL, lighting, LUTS and effects inside of Iclone to find the look I wanted. I then had my wife put on the PN capture suit to perform some sit down motions. I imported the motion into 3dXchange and then on to iclone. I use this process to capture the face motion. https://forum.reallusion.com/439301/Iclone7-IPhone-to-IPhone-LiveFace-Capture I added a few cameras, lighting, key framing, collision shapes for the hair and reach targets for the hips and legs. The last thing I did was bake the hair simulation and rendered the video. For some reason, the baked hair simulation kept crashing iclone if I saved the project with the simulation. Saving the hair made the project go from about 160MB to 1.8G. If I did, the project would no longer open inside iclone (corrupt). To resolve the baked hair issue, bake the hair, deactivate physics, render/export the video, remove the baked hair from the timeline and save the project. This resolved my issues with the crashing. I then exported the 4K MP4 video to Sony Vegas and added some minor effects (contrast, film grain, exposure, and color correction). All in all about a week.
By argus1000 - 4 Years Ago
Thanks for the elaborate answer, abdul305brand. Just one more thing, as I'm contemplating buying the Perception Neuron system. What package did you use? Pro? V2? Studio? What suit? Did  you use PN for the remarkable capture of the hands? Thanks.
By abdul305brand - 4 Years Ago
I used the PN Studio suit with the gloves.