Probably something like this may be what you are looking at:
import RLPy
RLPy.RGlobal.Stop()
print("Get Rope Object")
avatar = RLPy.RScene.GetSelectedObjects()[0]
print("Get Bones")
motion_bones = avatar.GetSkeletonComponent().GetMotionBones()
print("Create clip")
clip = avatar.GetSkeletonComponent().AddClip(RLPy.RGlobal.GetTime())
for bone in motion_bones:
rotX = clip.GetControl("Layer", bone).GetDataBlock().GetControl("Rotation/RotationX")
rotY = clip.GetControl("Layer", bone).GetDataBlock().GetControl("Rotation/RotationY")
rotZ = clip.GetControl("Layer", bone).GetDataBlock().GetControl("Rotation/RotationZ")
print("X:%d,Y:%d,Z:%d"%(rotX,rotY,rotZ))
There is probably equivalent Translation/TranslationX, Translation/TranslationY and Translation/TranslationZ controls (although they may be named differently).
[Update]
I believe the other properties are actually called Position/PositionX, Position/PositionZ and Position/PositionZ.