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By Mash3D - 5 Years Ago
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Hi I'm doing some testing with other applications, Namely Zbrush, Substance painter, 3d coat and Blender. All of them use a PBR workflow to some degree. I'm trying to figure out how to assign the maps correctly in each. When I save out a Obj File the following maps are exported AO (Ambient Occlusion) Diffuse Metallic Normal Reflection Roughness First question is which PBR workflow is Character creator based on ? Gloss / Color Specular Gloss / Metalness Roughness / Metalness Can the PBR workflow that CC3 uses be changed? or specific maps exported? Which exported map should be used for displacement? Thanks for any info on the subject.
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