By vinny.jordan - 5 Years Ago
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Heyo!
Used the Auto-Setup Plugin to import a few Characters into Unreal 4.23. Tried the HQ, LW, and Standard Shaders and everything is See-Through. The Master materials are set to Masked, but literally everything is basically ghosted: skin, clothing, hair, and all - except for one character, which has Opaque Skin, but Transparent Clothing (2nd Picture).
I tried changing parameters on a few Material Instances, but no change. Didn't see any mention of this on any forums or in any of the tutorial videos. What should I do?
Interesting Note: Imported Same Character into Unreal 4.22 with Auto Setup and works fine (3rd Picture). ***NEVERMIND*** Started a New Project in 4.23. Reimported Character using Auto Setup Plugin, and RL_Standard material now works fine! Just a buggy project, I guess. - I had installed the Plugin folder into the Content folder, gone through the clean up process, then re-installed, so must've tripped it up somewhere -
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By vinny.jordan - 5 Years Ago
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Okay, so apparently the Master Material set to each of the Transparent Instances was RL_Standard. Changing it to the appropriate Eyelash, Eyeball, or LW or HQ Skin fixes the issue, but still all clothing, which uses RL_Standard as its master is transparent. Once again, this is not an issue in 4.22. Don't see any difference in the settings on RL_Standard in 4.23.
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