Export with Smoothed/Subdivision avatar


https://forum.reallusion.com/Topic419463.aspx
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By drew_927096 - 5 Years Ago
hi,

I want to export a high poly count version of my Avatar (to Unity for example).

I am using the Smooth Mesh->Subdivision feature to create a 1.3M tri version of the model.

However, when I export, it only exports the original 35k tri model.

How can I tell C3 to export it with the high poly count? I need the higher LOD for my game!

Thanks!

By 22563779 - 5 Years Ago
我也碰到同样的问题,希望有人能够解决
By GOETZIWOOD STUDIOS - 5 Years Ago
@drew_927096
Why would you do that ?
Subdivision and Tesselation in iClone are done on the GPU.
I see no reason why you couldn't do the same in Unity or Unreal.