Export with Smoothed/Subdivision avatar
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https://forum.reallusion.com/Topic419463.aspx
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By drew_927096
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5 Years Ago
hi,
I want to export a high poly count version of my Avatar (to Unity for example).
I am using the Smooth Mesh->Subdivision feature to create a 1.3M tri version of the model.
However, when I export, it only exports the original 35k tri model.
How can I tell C3 to export it with the high poly count? I need the higher LOD for my game!
Thanks!
By 22563779
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5 Years Ago
我也碰到同样的问题,希望有人能够解决
By GOETZIWOOD STUDIOS
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5 Years Ago
@
drew_927096
Why would you do that ?
Subdivision and Tesselation in iClone are done on the GPU.
I see no reason why you couldn't do the same in Unity or Unreal.