By Colonel_Klink - 5 Years Ago
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... on the market place. Get it here Important Note: This will only work with CC3 Characters (or CC1 converted to CC3 which includes Daz conversions to CC3)
Note: AgeGen Mega Pack purchasers: This has been added to your account.
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By gordryd - 5 Years Ago
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Looks good! Can moustache, beard, and sideburns be applied/modified separately?
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By Colonel_Klink - 5 Years Ago
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gordryd (7/25/2019) Looks good! Can moustache, beard, and sideburns be applied/modified separately? Hi, The addon allows for users to build up combinations of stubble, moustache, beard and sideburns. As I'm always looking for inspiration to add to my products, I will be adding more elements to the addon over time (as free updates). As an aside I spent hours looking at various facial hair photographs. Some of the more interesting ones included Keanu Reeves, Brad Pitt and Johnny Depp :). I suggest you have a look at the manual here to get an overview of the system and how it works.
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By toystorylab - 5 Years Ago
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As i thought, trying this out by giving my latest female some stubbles would be funny, the first glance when the substance was loaded was quite disturbing. It was pure coincidence that she is so "white", so the effect is worse...
?? How do we adjust the difference in appearance to the rest of the skin?
Anyway, after that, i loaded Floyd...
And Stubble Trouble
That hurts :D
Anyway Floyd is happy about his beard, besides un unnatural skin and a sleightly damaged head ;)
Did i do something wrong?
I guess some adjustments are necessarely but the impact and difference to "original skin" is quite heavy, even before you get some stubbles or beards...
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By Colonel_Klink - 5 Years Ago
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toystorylab (7/27/2019) As i thought, trying this out by giving my latest female some stubbles would be funny, the first glance when the substance was loaded was quite disturbing. It was pure coincidence that she is so "white", so the effect is worse...
?? How do we adjust the difference in appearance to the rest of the skin?
Anyway, after that, i loaded Floyd...
And Stubble Trouble
That hurts :D
Anyway Floyd is happy about his beard, besides un unnatural skin and a sleightly damaged head ;)
Did i do something wrong?
I guess some adjustments are necessarely but the impact and difference to "original skin" is quite heavy, even before you get some stubbles or beards...
I'm not sure why this is happening as I cannot replicate it with Stubble Trouble. That said in the early part of of developing AgeGen I was plagued with that effect and I thought I had eliminated it. I have just tried Stubble Trouble on several models including DaZ conversions. I updated Stubble Trouble late last night. Have you downloaded the latest version. I had sent a message to all purchasers last night about the update. (The issue of dark skin effect was initially caused (in AgeGen) by a module in the substance that wasn't copying the normal map properly). If the problem exists could you please send me the model. Bob
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By Colonel_Klink - 5 Years Ago
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toystorylab (7/27/2019) As i thought, trying this out by giving my latest female some stubbles would be funny, the first glance when the substance was loaded was quite disturbing. It was pure coincidence that she is so "white", so the effect is worse...
?? How do we adjust the difference in appearance to the rest of the skin?
Anyway, after that, i loaded Floyd...
And Stubble Trouble
That hurts :D
Anyway Floyd is happy about his beard, besides un unnatural skin and a sleightly damaged head ;)
Did i do something wrong?
I guess some adjustments are necessarely but the impact and difference to "original skin" is quite heavy, even before you get some stubbles or beards...
I'm not sure why this is happening as I cannot replicate it with Stubble Trouble. That said in the early part of of developing AgeGen I was plagued with that effect and I thought I had eliminated it. I have just tried Stubble Trouble on several models including DaZ conversions. I updated Stubble Trouble late last night. Have you downloaded the latest version. I had sent a message to all purchasers last night about the update. (The issue of dark skin effect was initially caused (in AgeGen) by a module in the substance that wasn't copying the normal map properly). If the problem exists could you please send me the model. Bob Tested moments ago
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By Scyra - 5 Years Ago
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This looks really good for a texture set...looks a lot like fibermesh. I am curious though, why no export license?
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By Colonel_Klink - 5 Years Ago
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Scyra (7/27/2019) This looks really good for a texture set...looks a lot like fibermesh. I am curious though, why no export license?
Hi. The substance itself is really just a texture effect and as such probably doesn't come under the terms for an export license. There was no option in the content up loader or on the market place back end. Personally I'm of the mind that as long as the substance isn't shared the beard/texture can be exported as the textures are part of the model and not clothing or hair or accessories, etc. Bob
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By Kelleytoons - 5 Years Ago
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Okay, now I feel like an idiot (which happens a lot, so not your problem). I see no Substance panel in my material list modify panel with the std_head and diffuse selected. I see GI settings, Tesselation, etc. but no Substance.
What am I doing wrong?
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By Colonel_Klink - 5 Years Ago
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Kelleytoons (7/27/2019) Okay, now I feel like an idiot (which happens a lot, so not your problem). I see no Substance panel in my material list modify panel with the std_head and diffuse selected. I see GI settings, Tesselation, etc. but no Substance.
What am I doing wrong? Hi Mike Do you have a screenshot? It should be between Gi Settings and Tessellation.
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By Kelleytoons - 5 Years Ago
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Nope, it ain't there, at least not on Floyd (I could test another avatar, I guess, but I was trying to dupe the test).
I'll make a short video to show the whole thing.
https://mega.nz/#!d6oyiSjJ!2XS1rvDywDuDAS5Z7Ia2YsZR4BREKuy9crsNxtQZqWo
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By Scyra - 5 Years Ago
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Colonel_Klink (7/27/2019)
Hi. The substance itself is really just a texture effect and as such probably doesn't come under the terms for an export license. There was no option in the content up loader or on the market place back end. Personally I'm of the mind that as long as the substance isn't shared the beard/texture can be exported as the textures are part of the model and not clothing or hair or accessories, etc. Ok, I'll go with that. The price is right.
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By Colonel_Klink - 5 Years Ago
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Aw... dunno how I can put this to you.... This version only works on CC3 characters in iClone 7. CC1 version (free for AgeGen customers) will work in both Character Creator 3 and iClone 7. There is a texture mapping difference between CC1 and CC3 avatar versions subsequently the reason for two separate packages. Character Creator 3 and iClone 7 load the substances differently.
An updated version of the CC3 Stubble Trouble will be updated shortly... evidently the normals were being inverted and it caused some problems.
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By Kelleytoons - 5 Years Ago
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Oh, that's okay. For some reason I thought this was a CC3 thing (I should have known, since the texture editor in CC3 is pretty broken).
No problem, then -- I was just trying it out to see if I could duplicate the problem. I'll see if that is the case.
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By Kelleytoons - 5 Years Ago
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Okay, got it working fine on Floyd so I'm not sure what the earlier problem was.
Since you've changed the Substance any chance the manual will be updated? The real problem with using this is you need to see some examples of what you are doing since you've created so many variations, and "Whiskers" no longer appear as they do in the manual, for example. We just need to see samples of each of the very many FX.
But -- great work. This is all I've needed many, many times (when a full real beard is just overkill -- and I'm even thinking this will work great in conjunction with many other beards and mustaches I have to add the extra realism needed).
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By Kelleytoons - 5 Years Ago
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Here's Floyd with a "regular" beard combined -- the addition of Stubble Trouble really makes this beard (from Daz) work well. I actually think I may not do many (any?) male characters without some bit of stubble.
BTW, this is Floyd just moved back into CC3 -- while you can't apply or edit it there, you can at least move it back and save and work with it there.
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By Kelleytoons - 5 Years Ago
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Oh, and now I think you ought to build onto your great product here and offer something like "bald stubble" or some such.
It's *really* hard to get convincing male pattern baldness on characters, and I think your stubble routine would work well on this. Just a thought, but it would offer up even more realism and possibilities without too much extra work (you could leave your basic substances alone and just move the areas they affect).
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By Scyra - 5 Years Ago
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Here's a mesh-merged Daz hair and beard polygon reduced by 92.5%. A lot of polys on the chin got knocked out, but a 5-minute test run with Stubble Trouble fixed it up pretty good. I like it. Great potential.
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By Colonel_Klink - 5 Years Ago
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Kelleytoons (7/28/2019) Oh, and now I think you ought to build onto your great product here and offer something like "bald stubble" or some such.
It's *really* hard to get convincing male pattern baldness on characters, and I think your stubble routine would work well on this. Just a thought, but it would offer up even more realism and possibilities without too much extra work (you could leave your basic substances alone and just move the areas they affect).
I'm glad you got it working, Mike. As per your previous post re the manual. Yes the manual is being updated and the examples in the library will be much clearer to see. After staring at so many photographs of bearded men, I will lift my gaze to their heads and create much the same for bald heads. My sparse hair pack sort of fits in hair but I think a textured convincing base probably be a good addition. By the way Floyd looks good... Is he a Daz character or one from the realism pack? Cheers Bob
Btw I'm still in the process of updating the pack. Will PM through the market place when it is done.
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By Colonel_Klink - 5 Years Ago
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Scyra (7/28/2019)
Here's a mesh-merged Daz hair and beard polygon reduced by 92.5%. A lot of polys on the chin got knocked out, but a 5-minute test run with Stubble Trouble fixed it up pretty good. I like it. Great potential. Hey that looks really great. I think even when/if RL include hair like that in a future iteration Stubble Trouble will still have a place... even if it is only for supporting/background avatars. Bob
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By Scyra - 5 Years Ago
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I want to second Mike's suggestion; male pattern baldness would be a very great asset. Polygon reduction also tends to mess up the hairline as can be seen in the image in my previous post. I could see the possibility of a "head stubble" product helping in that area too. I'd still be interested in balding heads regardless.
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By Colonel_Klink - 5 Years Ago
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Scyra (7/28/2019) I want to second Mike's suggestion; male pattern baldness would be a very great asset. Polygon reduction also tends to mess up the hairline as can be seen in the image in my previous post. I could see the possibility of a "head stubble" product helping in that area too. I'd still be interested in balding heads regardless.
Thanks for the feedback, after I release the CC1 Stubble Trouble pack I'll work on the baldness one. Bob
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By toystorylab - 5 Years Ago
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I redownloaded... Floyd No ST, Floyd ST, Floyd Seam
I have no clue why :pinch:
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By Colonel_Klink - 5 Years Ago
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toystorylab (7/28/2019) I redownloaded... Floyd No ST, Floyd ST, Floyd Seam
I have no clue why :pinch:
Hmm. I still have no idea why either. I've been working with updating the substance all day and have just uploaded an updated copy of it. There was only one issue I had and that was with the seam at the back of the neck... the Normals needed to be inverted on substance load up which I have now fixed but as for thae light/shadows I am clueless as well. Try this update and let me know if that fixes the issue. Bob
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By toystorylab - 5 Years Ago
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After doing a reinstall of iClone + Bonus Pack + Multi Resource Pack and redownload of ST no changes...
Strangely in mini view port it looks okay
I sent you the project...
P. ;)
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By Lordhi - 5 Years Ago
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I had the same problem which seems to occur if avatars come without a bump/normal map for the head. The substance file adds a green map (material?) to the bump channel. This worked for me: Simply set its strengh to 0 and it looks as expected. Before:
After:
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By toystorylab - 5 Years Ago
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Lordhi (7/28/2019) I had the same problem which seems to occur if avatars come without a bump/normal map for the head. The substance file adds a green map (material?) to the bump channel. This worked for me: Simply set its strengh to 0 and it looks as expected. H.E.R.O. :w00t: As i was "down" in Substance i simply did not notice that... Bob surely would have checked it if he had the file.
@ Bob, can you change this routine?
SO, IT WORKS! THANX
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By Lordhi - 5 Years Ago
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I'm glad that this really seems to be the solution.
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By toystorylab - 5 Years Ago
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Lordhi (7/28/2019) I'm glad that this really seems to be the solution.
And I'm glad i don't have a weird issue with my iClone, as Mike could make Floyd work and Bob found nothing. As Bob has my project now, he surely would have seen this.
@ Mike or anyone else By the way, how do i create bumps if there are no, i mean they have a function, character would look even better, isn't it? CC3 seems not to create them with Transformer... At least Imrae (the "white" girl in Black) went through "Advanced + Bake Body Textures 4096"
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By Colonel_Klink - 5 Years Ago
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toystorylab (7/28/2019)
Lordhi (7/28/2019) I'm glad that this really seems to be the solution.
And I'm glad i don't have a weird issue with my iClone, as Mike could make Floyd work and Bob found nothing. As Bob has my project now, he surely would have seen this. @ Mike or anyone else By the way, how do i create bumps if there are no, i mean they have a function, character would look even better, isn't it? CC3 seems not to create them with Transformer... At least Imrae (the "white" girl in Black) went through "Advanced + Bake Body Textures 4096" I've just got your file. I'm heading off to bed in a moment and I'll check it in the morning. I've not had that issue (plenty of others while developing this though). What I suggest is this: Load a RL CC3 avatar into Character Creator 3 (male or female, or both one after the other and do the following. 1. Go to the Material tab and select the Normal map icon for the head (of each avatar)and save it/them to your hard drive. 2. When you load avatars that have a green normal map icon, just load in the saved Normal map texture. Hopefully that will solve the problem.
As for the Daz characters not having bump maps I'd suggest that using the method above will fix them (male or female) and/or using AgeGen substance to give them some mild features. Hope this has helped Bob
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By toystorylab - 5 Years Ago
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Colonel_Klink (7/28/2019)
toystorylab (7/28/2019)
Lordhi (7/28/2019) I'm glad that this really seems to be the solution.
And I'm glad i don't have a weird issue with my iClone, as Mike could make Floyd work and Bob found nothing. As Bob has my project now, he surely would have seen this. @ Mike or anyone else By the way, how do i create bumps if there are no, i mean they have a function, character would look even better, isn't it? CC3 seems not to create them with Transformer... At least Imrae (the "white" girl in Black) went through "Advanced + Bake Body Textures 4096" I've just got your file. I'm heading off to bed in a moment and I'll check it in the morning. I've not had that issue (plenty of others while developing this though). What I suggest is this: Load a RL CC3 avatar into Character Creator 3 (male or female, or both one after the other and do the following. 1. Go to the Material tab and select the Normal map icon for the head (of each avatar)and save it/them to your hard drive. 2. When you load avatars that have a green normal map icon, just load in the saved Normal map texture. Hopefully that will solve the problem. As for the Daz characters not having bump maps I'd suggest that using the method above will fix them (male or female) and/or using AgeGen substance to give them some mild features. Hope this has helped Bob
Go to bed :P For the moment everything works, no big deal to pull down that strength slider to 0...
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By Kelleytoons - 5 Years Ago
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Floyd has bump maps, so I'm not sure why they didn't come across for you -- Transformer DOES correctly bring them (although I'll check again -- I did him early on and perhaps a "fix" to CC3 broke something. I just woke up but give me a moment).
And Colonel -- Floyd is a Daz character, one of my favs. Nowadays just about everything I do at least starts with a Daz avatar.
AND really, really great to hear about the baldness stubble -- as others have noted, this will be useful no matter what, as it does fill in the gaps (so you might have created a truly indispensable product). Heck, this might be something you want to expand even further with all sorts of body hair possibilities (chest hair, arm and leg hair are the ones that immediately would be useful for most).
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By toystorylab - 5 Years Ago
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Hm, i even tried Floyd HD (he came in!, i thought HD figures do not work??) no bumps on head and body BUT on the tongue :blink: Transformer "Advanced + Bake Body Textures 4096"
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By Kelleytoons - 5 Years Ago
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Yep, just tried both versions of Floyd myself and you're right, no bump maps (HD figures WILL come in but with no further level of detail than the regular ones).
Something happened along the way here -- either something changed in CC3 (I hope not) or I was using my advanced techniques to generate the materials maps (remember, most of the mapping in CC3 comes from my Python routines but they were altered in many ways, plus I was always working to improve them on my end. Somewhere along the line I stopped using mine since the results were so similar).
I'll make sure my routines still work with this and if so I'll alert the dev. In the meantime you CAN use my routines or just fill in the file yourself on import (ALL Daz figures other than toon ones have bump maps. I don't know in the thousands I have I have seen one without them. You do NOT want an avatar without a bump map).
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By toystorylab - 5 Years Ago
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Hm, i don't know why, but i prefer the one without bump...
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By toystorylab - 5 Years Ago
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Oops, messed with bump and normal... Looks better now ;)
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By Kelleytoons - 5 Years Ago
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Where's the comparison? If you don't show me with the bump you have no basis to say what you like (you can't use mine as I alter things quite a bit).
No, you need bump maps on ALL your avatars unless they are smooth, shapeless toons. And it looks now that Transformer is broken in this regard. It works fine using my routines, but those are a PITA to use. But it doesn't bring in ANY bump maps (at least normals) that I can see.
Oh -- I SEE what you did. You didn't just try loading the normal map into CC3 did you? You can't do that -- the mapping is all wrong. It MUST be put in while the Transformer is in effect, to remap the UV. That's why you need my programming (so I assume you didn't use my Python routine, either).
Let me repeat that so folks new to CC3 understand -- you can't just drag and drop maps into the materials of CC3, as the ones from Daz haven't got the same UV mapping as CC3. That is, indeed, one of the main things Transformer does (the other being the remapping of the verts). The only way to get this stuff in right is to edit the ini file BEFORE you run Transformer.
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By toystorylab - 5 Years Ago
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The first pick is a gif, changes from no bump to bump... And, well, of course i loaded the map. Did not know that would be incorrect :blush: Whatever, too much effort... I'm satisfied ;)
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By Colonel_Klink - 5 Years Ago
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toystorylab, glad you have sorted that out. I checked the project file and yep it was as I suspected; no bump map. If the problem persists I can build in a male and female bump map option from the stock CC3 characters.
In the meantime I'm going to finish the CC3 AgeGen Module as I can see by what you guys are doing with CC3 avatars the AgeGen module may be of use.
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By Colonel_Klink - 5 Years Ago
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There's not many Cc1 or Cc3 characters that pass through my computer that don't get a makeover... Floyd is no exception... Here he is after Character Creator 3 cosmetic surgery and CC3 AgeGen treatment in iClone 7... Oh and he accidentally stood in front of my shrinking ray...
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By R Ham - 5 Years Ago
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I like what I see here. This may be the way out of the beard deficit. I'm gonna install this today and fool with it.
................. LATER... Here's one. It works well. Matching eyebrows would be a good thing.
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By R Ham - 5 Years Ago
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Stubble Trouble is behaving oddly. Please take a look at the pics below. 1. In CC3, looking good. 2. Exported from CC3 to iC7. Note the reduced resolution on the Head. 3. In iC7, after Stubble sbsar has been reapplied. Have you noticed this?
........................................................... LATER...
I found the Max Texture Size setting in iC7... heh heh... :-D .......
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