There are many purists that consider any Character
animation that was not painstakingly curated by hand as
not legitimate.
I have noticed (over the years ) that they all have one thing
in common.
They nearly All create "Cute Stuff" ,inspired by Pixar,
with cartoonish styled characters with over exaggerated
movements etc etc etc.
Nothing wrong with the "cute stuff"
I just do not care to make it and rarely watch it.
and when, I do, it is Sci-fi/ space based
( WAll-E, Escape from planet earth etc.)
I want to tell sci fi/space based stories with a certain visual
effects asthetic that appeals to people from the comic book
& video game demographics
(admittedly mostly male viewers from early twenties to
middle age)
This notion that exclusive focus on the 12 principles&
cute stuff, if one hopes to "make it in the industry", is not
supported by the Video game revenues and Box office of
the decidely NON cute Marvel Comic based Movies
I have seen the "cute stuff" creators "Boast" about
completing a few seconds of "quality" animation per week
as some masochistic Badge of honor ,yet will very nearly
fall into a crippling anxiety attack if separated from the
instant gratification of their modern smartphones for more
than 15 minutes.
Iclone gives us an incredible set of story telling&motion
building tools that do not require us to prove to anyone
that we are willing to endure the vicissitudes of tedious
frame by frame, hand curation of our animations.
The 12 principles are important however, IMHO the many
principles of cinematography, story pacing and camera
cuts/shot framing are even more important than the
"cute stuff"..at least for me.