c3d Mocap to iClone - Newb Question


https://forum.reallusion.com/Topic413507.aspx
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By Hyzenthlay - 5 Years Ago
I tried to bring the Carnegie Mellon mocap library into iClone but I faceplanted hard. Here is the workflow I was expecting;

1/ Import the c3d mocap data into Blender.
2/ Export as BVH data.
3/ Import to 3DX-7.
4/ (Re-target) then export as a custom iMotion.

But when I get to step 3, 3DX just freezes up. The c3d files are pretty detailed and captured @120-fps. It that just too much for iClone to handle, or is my system just too puny?

Source link;
http://mocap.cs.cmu.edu/search.php?subjectnumber=%&motion=%

Note: I tried reducing the data in Blender using Simplify Curves. The file size for the BVH was only 6.5Mb @24-fps but 3DX still freezes on import.
By Hyzenthlay - 5 Years Ago
Sorry. It turns out that I'm just re-inventing the wheel over here.

For anyone else interested in expanding their motion library, two guys called Roidz and Deozaan already did the heavy lifting on converting all 2500+ motion clips to FBX for the Daz Genesis armature. It's available for free on the Unity asset store. 3DX-7 converts it over to iClone in just a couple of clicks.

I still want to learn more about how to workflow big, messy raw mocap files into iClone though. Does anyone use Blender to do this?