By Hyzenthlay - 6 Years Ago
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I tried to bring the Carnegie Mellon mocap library into iClone but I faceplanted hard. Here is the workflow I was expecting;
1/ Import the c3d mocap data into Blender. 2/ Export as BVH data. 3/ Import to 3DX-7. 4/ (Re-target) then export as a custom iMotion.
But when I get to step 3, 3DX just freezes up. The c3d files are pretty detailed and captured @120-fps. It that just too much for iClone to handle, or is my system just too puny?
Source link; http://mocap.cs.cmu.edu/search.php?subjectnumber=%&motion=%
Note: I tried reducing the data in Blender using Simplify Curves. The file size for the BVH was only 6.5Mb @24-fps but 3DX still freezes on import.
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By Hyzenthlay - 6 Years Ago
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Sorry. It turns out that I'm just re-inventing the wheel over here.
For anyone else interested in expanding their motion library, two guys called Roidz and Deozaan already did the heavy lifting on converting all 2500+ motion clips to FBX for the Daz Genesis armature. It's available for free on the Unity asset store. 3DX-7 converts it over to iClone in just a couple of clicks.
I still want to learn more about how to workflow big, messy raw mocap files into iClone though. Does anyone use Blender to do this?
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