By johnb4467 - 6 Years Ago
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Hi, 3D Warehouse has been a great resource for content, and of course has a link icon in 3DXchange and works great in refining that content. 3D Warehouse made changes to their database to where they typically have 2017 as the newest dated download available, whereas 3DX accepts 2015.
I don't know if Reallusion pays licensing fees for the container format / importing, but it would be wonderful to have that functionality back. After reading a few threads, it seems like there are few workarounds...one of which involves purchasing Sketchup Pro (yearly subscription) just so they can convert the models to 2015 versions -- which works without hitch.
If that "Save As" conversion could happen in the background of 3DX, or be updated to work with newer versions of SKP files -- I'm sure many would greatly appreciate the amazing avenues that has opened up for me and others.
Thank you!
John
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By Peter (RL) - 6 Years Ago
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Hi John,
Unfortunately, the problem is that the new Sketchup SDK is now 64bit only but 3DXchange 7 remains a 32bit application which makes it incompatible. At this time a 64bit version of 3DXchange is still under discussion but no decision has been made yet as we continue to evaluate other options for importing 3rd party content.
So for now, the solution is to download the older version of Sketchup now called SketchUp Make 2017 from the link below and then save the SKP files in 2015 format. This will allow you to continue to download and convert models from the Trimble Warehouse for use in iClone.
https://help.sketchup.com/en/downloading-older-versions

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By justaviking - 6 Years Ago
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On behalf of myself and many other users... 3DXchange NEEDS to be updated to be a 64-bit application!
Not only for "COMPATIBILITY" but also to support LARGER FILES.
Seriously, if no other changes are made, it cannot be that difficult to re-compile it to be 64-bit. At least that's what my software (development/maintenance) experience tells me.
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By charly Rama - 6 Years Ago
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Agree 100% Justaviking
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By argus1000 - 6 Years Ago
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justaviking (5/14/2019) On behalf of myself and many other users... 3DXchange NEEDS to be updated to be a 64-bit application!.
I totally agree. Problem is, I think: after the release of Character creator, Reallusion doesn't know if they are going to keep 3DXchange at all.
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By johnb4467 - 6 Years Ago
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Peter (RL) (5/14/2019)
Hi John, Unfortunately, the problem is that the new Sketchup SDK is now 64bit only but 3DXchange 7 remains a 32bit application which makes it incompatible. At this time a 64bit version of 3DXchange is still under discussion but no decision has been made yet as we continue to evaluate other options for importing 3rd party content. So for now, the solution is to download the older version of Sketchup now called SketchUp Make 2017 from the link below and then save the SKP files in 2015 format. This will allow you to continue to download and convert models from the Trimble Warehouse for use in iClone. https://help.sketchup.com/en/downloading-older-versions
Hi Peter, and thank you very much for explaining the scenario and potential plans with me for 3DXChange.
Personally, aside from it being a bit outdated, I love the idea of a dedicated pipeline program to get content converted, in-and-out, etc of the Reallusion ecosystem. 3DX has some wonderful functionality built into it that I'd hate to see lost in translation if integrated elsewhere.
For instance, I've been using the CC3 Auto-Convert utility for Unreal (works great for a beta version!), but then all other motions need to be saved & exported out of CC as well -- whereas 3DX was my preferred go to, but motions exported out of there aren't compatible if brought directly into UE4; things are done differently under the hood it would appear.
Sketchup Make 2017 sounds like a perfectly valid alternative to convert, but upon downloading / launching, it looks like I only have a 30 day evaluation period, and I don't see any options for buying licenses (and, ideally, I wouldn't like to have to purchase one). Is this correct -- it's only a temporary fix for 30 days in getting things converted -- or have I missed something?
Thank you again for your help. I know a lot of factors are weighed when it comes to products, so I understand that things can take time. As long as I have a solid alternative / intermediate step to bridge the gap in the meantime for converting SKP files (more than 30 days!), I'm more than happy to make due until plans are finalized there on your end. :)
John
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By charly Rama - 6 Years Ago
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argus1000 (5/14/2019)
justaviking (5/14/2019) On behalf of myself and many other users... 3DXchange NEEDS to be updated to be a 64-bit application!.I totally agree. Problem is, I think: after the release of Character creator, Reallusion doesn't know if they are going to keep 3DXchange at all.
I don't see why they are going to leave 3DXchange. CC3 is for charactors, 3DXchange is for everything: especially for props, entire scene that's why we need it to accept bigger file.
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By Hookflash - 6 Years Ago
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charly Rama (5/15/2019)
argus1000 (5/14/2019)
justaviking (5/14/2019) On behalf of myself and many other users... 3DXchange NEEDS to be updated to be a 64-bit application!.I totally agree. Problem is, I think: after the release of Character creator, Reallusion doesn't know if they are going to keep 3DXchange at all. I don't see why they are going to leave 3DXchange. CC3 is for charactors, 3DXchange is for everything: especially for props, entire scene that's why we need it to accept bigger file.
It's also worth noting that, for some characters (for example, characters with rigged geografts or geoshells), 3dxchange + Blender is a much better option than CC3 Pipeline.
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By argus1000 - 6 Years Ago
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charly Rama (5/15/2019)
I don't see why they are going to leave 3DXchange. CC3 is for charactors, 3DXchange is for everything: especially for props, entire scene that's why we need it to accept bigger file.
To be honest, I don't see why Reallusion would keep 3DXchange. Since we don't need it anymore to import Genesis characters and accessories from Daz (CC3 does a better job), that leaves the work of importing sets and props from 3D warehouse or Daz or whatever, so why not integrate 3DXchange into iClone, which is already 64 bits? That would mean one less program to worry about. Just thinking...
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By Hookflash - 6 Years Ago
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argus1000 (5/16/2019)
charly Rama (5/15/2019)
I don't see why they are going to leave 3DXchange. CC3 is for charactors, 3DXchange is for everything: especially for props, entire scene that's why we need it to accept bigger file. To be honest, I don't see why Reallusion would keep 3DXchange. Since we don't need it anymore to import Genesis characters and accessories from Daz (CC3 does a better job), that leaves the work of importing sets and props from 3D warehouse or Daz or whatever, so why not integrate 3DXchange into iClone, which is already 64 bits? That would mean one less program to worry about. Just thinking...
3dxchange does a better job than CC3 of importing Daz characters that have complex, rigged geografts and/or geoshells (although the latter have to be tweaked in Blender first). But I agree, it would be nice if all of these capabilities were integrated into CC3. RL doesn't exactly seem to be in any hurry to make this happen, though...
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By vidi - 6 Years Ago
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3dxchange does a better job than CC3 of importing Daz characters. The reason, you do do not import a DAZ Orginal in CC3 only a transformed mesh (retopo morph) that looks only like a DAZ Chatracter . But in 3D xcahnge do import the orginal mesh from DAZ , that mean no conforming CC feature
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By animagic - 6 Years Ago
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You can vote for Sketchup support here: https://www.reallusion.com/FeedBackTracker/Issue/3DXchange-should-support-newer-Sketchup-versions.
Even though it's technically not possible, I think it's still important to express that this is an important feature, together with 64-bit support.
It would also be nice for the many users that have benefited form 3DXchange over the years to have an inkling of the proposed functionality once RL has made a decision. 3DXchange is more than just an import tool for 3D models.
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By justaviking - 6 Years Ago
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Even if 3DXchange functionality gets built into iClone... "someday"... everyone with software development experience seems to agree that it should be "easy" to recompile the existing 3DXchange into a 64-bit version. Even if no other changes were made, the support for larger files would be greatly appreciated.
Of course it's not as easy as pushing a button, but it should be a straight-forward task, which could (I assume) be delivered to the users quickly while we wait for some still-unannounced replacement. It could be a year or two before we see a "replacement" for 3DXchange from Reallusion. This update should have been done a couple years ago, at least. So... why not now?
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By AutoDidact - 6 Years Ago
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Often times when one sees a major aspect of a modern application still languishing in a 32 bit version ,when the main core app has long been 64 bit ,it is due to licensing.
3DXchange , or some parts thereof, may have been leased from a third party with restrictions on how the code can be altered & redistributed.
We see the exact same situation with the built-in mimic lipsinc plugin in Daz studio.
This function only exist in the 32 bit version of Daz studio. ( that nearly no one bothers to install these days)
when pressed for a reason, by animators, Daz finally conceded it was a licensing issue and has since released a separate ,paid 64 bit, "Mimic Live" plugin of their own.
The fact that RL is openly hinting that an outright replacement of 3DX is under consideration, makes me wonder if they have a simlar licensing problem preventing a 64 bit recompile.
At any rate ,whatever replaces 3DX had better have ALL of the motion retargeting options for those of us who only use iclone for motionbuilding&exporting and have no real need to import props into Iclone.
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By Peter (RL) - 6 Years Ago
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justaviking (5/19/2019) Even if 3DXchange functionality gets built into iClone... "someday"... everyone with software development experience seems to agree that it should be "easy" to recompile the existing 3DXchange into a 64-bit version. Even if no other changes were made, the support for larger files would be greatly appreciated.
It may seem easy but it would require taking team members off other important projects for quite some time to do the work. This would leave the other projects behind schedule.
I'm not saying a 64bit version of 3DXchange will never come, but for now, we sadly don't have the resources available to do this in the short term.
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By mtakerkart - 6 Years Ago
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Hi Peter , just for curiosity , on what features is the team working on ? Because I had the same answer from the support and from the Sales & Marketing about the possibility to make an update for the particles plugin to import the V1.13 template....:ermm:
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By raxel_67 - 6 Years Ago
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That was my main complaint when the rl hub was released. My biggest problem with it was that rl gave us something that no one really needed instead of making 3dx 64 bit which has been requested since 3dx 6. When i saw that 3dx7 was still 32 bit i decided not to buy it. And to this day i dont regret my decision.
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