Lighting Character in Unity


https://forum.reallusion.com/Topic410802.aspx
Print Topic | Close Window

By Dan Miller - 6 Years Ago
Should a character have lighting inside it, or around it, to illuminate the character? I'm working with a CC3 base in Unity. Thanks.

https://forum.reallusion.com/uploads/images/1d403811-2a3e-4658-a777-e53d.jpg


https://forum.reallusion.com/uploads/images/f14a3a6e-2b0a-47fc-b4cc-357c.jpg


https://forum.reallusion.com/uploads/images/ea80e1fc-f118-40b4-a277-948c.jpg

https://forum.reallusion.com/uploads/images/b03c802a-34f3-4435-a931-a412.jpg
By dpage - 6 Years Ago
I'd use a Sub-Surface Scattering Shader on the Skin. Unity Asset store has some good and affordable ones. 
Domaginarium's is good - https://assetstore.unity.com/packages/vfx/shaders/domaginarium-s-sss-skin-shader-34487

As is Ciconia's (they also make a simple 2 side Hair Shader that works well) - https://assetstore.unity.com/packages/vfx/shaders/skin-shader-67724

These will allow translucency on the skin, letting it interract with external light more naturally, and give a slight lit-from-within look

By Dan Miller - 6 Years Ago
dpage (5/15/2019)
I'd use a Sub-Surface Scattering Shader on the Skin. Unity Asset store has some good and affordable ones. 
Domaginarium's is good - https://assetstore.unity.com/packages/vfx/shaders/domaginarium-s-sss-skin-shader-34487

As is Ciconia's (they also make a simple 2 side Hair Shader that works well) - https://assetstore.unity.com/packages/vfx/shaders/skin-shader-67724

These will allow translucency on the skin, letting it interract with external light more naturally, and give a slight lit-from-within look


Sounds great, thanks for the help.