By TonyDPrime - 5 Years Ago
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Have the Toon characters and hair, seems like the hair (1) does not apply to the characters properly, and then even when positioned manually (2) any morph applied to character body resets the hair back to the wrong first position.
For example:
1) Toon Base, with the Toon Face Profile applied
2) Default apply of Toon Hair - look at ears, position and scaling is off
3) Me adjusting Toon Hair position and scaling
4) I apply morph to nose, and hair reverts back to erroneous positioning!
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By Peter (RL) - 5 Years Ago
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Hi Tony
Thank you for notifying us of this issue. We will look into it and I'll update again once more is known.
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By TonyDPrime - 5 Years Ago
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RL - Is this known to be resolved in an upcoming update, or should I make a FBT ticket. THX!
or in this case... RRRRRRRR!!!!!!
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By animagic - 5 Years Ago
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TonyDPrime (8/10/2019) RL - Is this known to be resolved in an upcoming update, or should I make a FBT ticket. THX!
or in this case... RRRRRRRR!!!!!!
I would create an entry because this problem is not limited to toon hair. I've seen the same with the morphs of the Hivewire hair, but I didn't report it...
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By 4u2ges - 5 Years Ago
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Definitely report! Not only hair. I do not remember, but I have seen this with something else. I think it was shoes. A slight move of any morph slider would mess up the confirming. I should have recorded the event at the time...
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By Peter (RL) - 5 Years Ago
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TonyDPrime (8/10/2019) RL - Is this known to be resolved in an upcoming update, or should I make a FBT ticket. THX!
or in this case... RRRRRRRR!!!!!!
Still to be finalised but this should be fixed in the 3.1 update.
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By Polaraul - 5 Years Ago
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Peter (RL) (8/12/2019)
TonyDPrime (8/10/2019) RL - Is this known to be resolved in an upcoming update, or should I make a FBT ticket. THX!
or in this case... RRRRRRRR!!!!!!
Still to be finalised but this should be fixed in the 3.1 update.
Can anyone please confirm that this has resolved in the 3.1 update?
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By Polaraul - 5 Years Ago
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Could anyone from RL please answer this? Don't wish to waste money if this issue has not been fixed in 3.1
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