export fbx from Iclone 7

Print Topic | Close Window

By Peter (RL) - Last Year
Thanks for updating us.

Does the same problem occur with any character you export to FBX or is it just this particular character?

Also, do make sure that you have iClone 7 and 3DXchange 7 Pipeline updated to the latest versions. That is 7.41 for iClone and 7.4 for 3DXchange 7.

You should also make sure you have your graphics drivers are updated as these kinds of issues can often be driver related.
By trongdung - Last Year
Hi there
I'm newbie Iclone , I've try to export FBX from Iclone 7 to 3DMax17  but they alway break all mesh character in 3Dmax. There something wrong ? ( Please see attached images )https://forum.reallusion.com/uploads/images/1760ca1b-0b74-4dff-a206-747f.jpghttps://forum.reallusion.com/uploads/images/bd73b067-aeac-4bf2-87bb-9e15.jpghttps://forum.reallusion.com/uploads/images/d8906e60-60be-49a3-a16d-87e4.jpg
By vicki_314 - Last Year
sorry peter, i have animator 3, and i was working on making a vector rabbit with tall ears. i put the bones on the rabbit, then wanted to change to a morph head. i watched the tutorial on how to use the mask way of changing the head. it all worked out nicely, except the yellow bones in the head and long ears turned grey and the ears wouldnt move, can you tell me where i went wrong please? i hope ive attached the file for you to check..... thanks, regards vicki    file:///C:/Users/Public/Documents/Reallusion/Custom/CrazyTalk Animator 3 Custom/Character/actors/animals/blue rabbit.ctFBactor
By Peter (RL) - Last Year

I just tested with the same Rock Band character and didn't have any problems as you can see below.

Did you choose the 3DS Max preset when exporting from iClone 7? And if so did you change any other settings?