Can i sell Daz3d with Zbrush modeled characters as iClone characters ?


https://forum.reallusion.com/Topic409745.aspx
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By RFilms - 5 Years Ago
Just wondering..
By AutoDidact - 5 Years Ago
Hi you can only sell original geometry that you created 
and if you used  any Daz figure  models as a guide to shape the clothing 
  or the Character morph even that original model  mesh
will be subject to the Daz EULA as they consider it a "derivative work"


If you became a Daz PA people could buy your custom Daz characters from Daz and  use the Transformer 
tool in Iclone CC3 to convert the shapes to Iclone Avatars.
or if you are skilled in Zbrush you could just make custom Characters based on the 
CC3 base figures. 
By Peter (RL) - 5 Years Ago
If you make custom characters in Character Creator 3 based off the default CC3 Base mesh, then these can be sold in the Reallusion Marketplace and Content Store only.

However, if your character is a Transformed Daz character then you can't sell it due to the Daz EULA as already mentioned.
By RFilms - 5 Years Ago
Thank you Peter (RL) and AutoDidact
So if i make a character based on CC3 base model (male or female) and create clothes in Zbrush or Marvelous Designer, ONLY THEN i can sell characters in iClone Marketplace ? I am planning to make some Disney like characters and want to sell them. But is it worth the hard work ? Do they really make good money ? Just curious.
By vidi - 5 Years Ago
That mean you  can sell your Morphdata as CC Character and you should not transformed DAZ Character.sell  

If your Design is from you and not from creating using only Morphslider , then it is your work and you can sell . The same with Cloth , only  your design is allowed, it may be  not a derivative mesh.  
But is it worth the hard work ?
I think,Creativity  should a passion and not a pain. The RL User Base is greater than you think .There are more People that use RL product than the few activity member in this forum suggest. 

 
 Do they really make good money ? 
Every people would have it's own defination of good 
For me ... I have so less items in my store , and I'm realy very  lazy to upload all my stuff , but nevertheless nearly every month I get a paying off. It is a nice passive income that I can spend for my Hobby.
My main motivation is not the sell , because I have a nice and good paid job,  but Money is a real true feedback of my work. 

Try it out , if your model and Promo are right you will suprise ! Cool

By RFilms - 5 Years Ago
Thank you vidi
By Ascensi - 5 Years Ago
Hi Peter, isn't Reallusion partners with Unity now? is it possible to sell custom characters fully re sculpted on the asset store?

I'd think that many would not buy CC3 as a character creator if they were only limited to sell on the Reallusion marketplace.
I understand that the marketplace also helps finance Reallusion's endeavors,  catering to the little guy somewhat but there is a greater need  for the small studies/indies to reach as many markets and gain visibility as much as possible to survive.

So overall is there no way to use CC3 to create and sell characters elsewhere? Personally I'd like to have mine on Turbosquid, Unity, artstation etc as well as the Marketplace. Owning the pipeline edition for example should allow creators greater opportunity for selling to multiple markets -a big incentive for people to upgrade. If I had known from the beginning that characters created in CC3 could only be sold on the marketplace I probably wouldn't of bought it and I believe its not specified on the store that characters created with CC3 can only be sold on the Reallusion marketplace or content store.

I guess an alternative way to be able to sell CC3 originated Characters elsewhere is that once you decimate it, the topology is no longer the same and perhaps if the bone structure has been converted to Maya or other etc Anyone want to chime in here?

iClone suite and plugins has a big price just to have full functionality without creative limits, the price of such would be justifiable
if it included a license for all markets since the price is considerably the same as Maya, Max, C4D etc for creating characters.

Lastly it might be worth it to Reallusion if the DMR were somehow able to be tracked through all games, other animation suites to see how far Reallusion products expand across the internet and in turn markets iClone/CC3.


By wendyluvscatz - 5 Years Ago
I would advise you to avoid Disney inspired characters like the plague, they are very very protective of their intellectual property, even parody videos are not immune, tread carefully They are known for their proactive litigation.
By Peter (RL) - 5 Years Ago
Ascensi (10/23/2019)
Hi Peter, isn't Reallusion partners with Unity now? is it possible to sell custom characters fully re sculpted on the asset store?

I'd think that many would not buy CC3 as a character creator if they were only limited to sell on the Reallusion marketplace.
I understand that the marketplace also helps finance Reallusion's endeavors,  catering to the little guy somewhat but there is a greater need  for the small studies/indies to reach as many markets and gain visibility as much as possible to survive.

So overall is there no way to use CC3 to create and sell characters elsewhere? Personally I'd like to have mine on Turbosquid, Unity, artstation etc as well as the Marketplace. Owning the pipeline edition for example should allow creators greater opportunity for selling to multiple markets -a big incentive for people to upgrade. If I had known from the beginning that characters created in CC3 could only be sold on the marketplace I probably wouldn't of bought it and I believe its not specified on the store that characters created with CC3 can only be sold on the Reallusion marketplace or content store.

I guess an alternative way to be able to sell CC3 originated Characters elsewhere is that once you decimate it, the topology is no longer the same and perhaps if the bone structure has been converted to Maya or other etc Anyone want to chime in here?

iClone suite and plugins has a big price just to have full functionality without creative limits, the price of such would be justifiable
if it included a license for all markets since the price is considerably the same as Maya, Max, C4D etc for creating characters.

Lastly it might be worth it to Reallusion if the DMR were somehow able to be tracked through all games, other animation suites to see how far Reallusion products expand across the internet and in turn markets iClone/CC3.



Hi...

As mentioned previously you may only sell characters created from the CC base meshes in the Reallusion Content Store or Marketplace. This also applies to CC models that have been decimated or modified in other software. If you wish to sell characters or content in other stores then you need to build them from scratch in 3D modelling software. If you do this the character is 100% yours and may sell it anywhere you wish.
By Ascensi - 5 Years Ago
Thanks Peter! one last question is there any way I could import a custom model that is built from scratch into CC3?
Maybe the asset MakeHuman? maybe I should of just used that instead of using CC3 working with Zbrush since it's open source.
By Peter (RL) - 5 Years Ago
Ascensi (10/24/2019)
Thanks Peter! one last question is there any way I could import a custom model that is built from scratch into CC3?
Maybe the asset MakeHuman? maybe I should of just used that instead of using CC3 working with Zbrush since it's open source.


If the character is custom such as those from MakeHuman then you can't bring these into CC3 because they won't have the correct bone and mesh structure. However for iClone you could import the character with 3DXchange 7 Pro/Pipeline and then convert it to a non-standard iClone character.
By vidi - 5 Years Ago
Thanks Peter! one last question is there any way I could import a custom model that is built from scratch into CC3Maybe the asset MakeHuman?

From scratch means starting from first polygon or start sculpting from a sphere.
To use make human , is modification. 

even start from scratch and project the shape in the CC Character, is not  the permission to sell, because the topology is not yours,  only the morphdata, in this case. Therfore you can only sell on RL Marketplace, for all other placed you would need to share the RL topology, as well .
but this is prohibited

But is your Charater ,cloth or dress made of your mesh ,it is 100% your own and can sell all over. in short a CC Character can never be 100% your own
By Neole F - 5 Years Ago
Hi,

The characters look really good! Are these for sale anywhere, the Daz versions? We can always convert them in CC3 for use in iClone ourselves.

Neole
By Ascensi - 5 Years Ago
Thanks vidi although I see on their page marketing for games that it could be sold on other markets but the developer must obtain a legal certificate and that I'd have to make the request with marketing. 

It states this at the very bottom of the page under "mass distribution rights"  - Only authorized resellers who have a legal certificate provided exclusively by Reallusion, are allowing to sell Reallusion format files outside of the Reallusion website domain.
https://www.reallusion.com/character-creator/game.html
Peter might want to look into this as well.

I may just get Wrap 3 and copy my textures, sculpted morphs etc on a new custom model with new uvs etc or copy over to MakeHuman if it works well enough then set things up in 3Dxchange. Unfortunately It wont be credited "made with Reallusion's Character Creator"  at that point since it would be remade with and into other tools. It's a bit of a process and I wish I didn't have to do extra work.

Make Human would not be modification of CC3 asset if you used MakeHuman topology, it's own rig and UVs -this is what I meant to say.


By Ascensi - 5 Years Ago
About the bone structure, I could remove/refine the bones to match DAZ/CC3 in Akeytsu and the mesh structure, quads and split up the model the same. 
It's doesn't sound like the vertices have to match but be very close since Daz and Pozer are likely different vert count than native CC3 characters. Anyway I could give it a  try. If it works then it would open up the door for more CC3 owners because I've been reading a ton online about about other professionals "staying clear" of buying CC3 because of restrictions selling their CC3 creations on other markets. I think if Daz and Poser are excepted formats and it's not about an exclusive partnership with them then I hope Reallusion adds what steps is necessary to make our custom rigs work with CC3.

Another question though.. if I create the correct bone and mesh structure, order and naming scheme.. would my mesh be converted into a CC3 mesh & UVs or does it stay the same? Thanks again for your help.

By vidi - 5 Years Ago
I try again to explain,  ,no matter what you changed, It would not work, because if it is not the Orginal mesh and bonestructure anymore and so it is not a CC Character , therefore not compatible with the Character Creator .

The only thing that works  is made morphtargets  , Even a DAZ Transform is only a retopo from DAZ mesh to CC Mesh and not an importing that Orginal mesh from DAZ .
.Therefore it is the button labeled transformer and not importer. 

To sell a Charater mesh, or sell Character as morphdata are two diffent things .That one is forbiden that other is alowed.
By vidi - 5 Years Ago
  see on their page marketing for games that it could be sold on other markets but the developer must obtain a legal certificate and that I'd have to make the request with marketing. 


it meens the Game not the Character 


By Peter (RL) - 5 Years Ago
Ascensi (10/29/2019)

I see on their page marketing for games that it could be sold on other markets but the developer must obtain a legal certificate and that I'd have to make the request with marketing.

It states this at the very bottom of the page under "mass distribution rights"  - Only authorized resellers who have a legal certificate provided exclusively by Reallusion, are allowing to sell Reallusion format files outside of the Reallusion website domain.
https://www.reallusion.com/character-creator/game.html
Peter might want to look into this as well.


There is a difference between selling a game and selling custom characters in 3D formats like FBX. You can sell games that use Character Creator avatars in outside stores providing there is no way for the end user to access or extract the character files themselves.
By Ascensi - 5 Years Ago
The only features I'd really need from Character creator is pose, goz, mesh edit and editing contact points. 
But I understand what you mean about transformer transferring over to the other topology. Thanks again.

@Peter that last last section was a bit confusing "You can only sell Reallusion derivative content and/or Reallusion proprietary format files inside the Reallusion Content Store and Marketplace. Only authorized resellers who have a legal certificate provided exclusively by Reallusion, are allowing to sell Reallusion format files outside of the Reallusion website domain."
Since that line was on the topic of selling "content" on a store then went into saying only authorized resellers who have a legal certificate provided exclusively by Reallusion are allowing to sell Reallusion format files outside of the website domain.  It basically states no you can't but then states yes you can with permission..  Reallusion might want to have that written differently. It seems left open to interpretation - sell in games, other market places as content etc
By Rampa - 5 Years Ago
The quick answer is "No".

The long answer can be found in the DAZ EULA.
https://www.daz3d.com/eula

The Transformer is really only for personal use.