Hi,
i have a rather complex custom head/ face of a character all setup in Maya, with textures.
I want to prepare this charcater for capture in live face but i have some basic questions:
1 - where can i find a full list of the BS needed, in order to have the best possible output with Live face 2 - Does Live Face need 1 single mesh (face, eyes, teeth, tongue etc) all merged or separate meshes? 3 - Whats the best workflow between Maya and Live Face, do you have a tutorial link? 4- i assume i can export from maya - 3dxchange - Iclone / Live face capture / export the resulting captures as FBX back to Maya / Render in Maya
I would be greatly thankfull for your help regarding these question
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