No Autotweening: Full manual animation


https://forum.reallusion.com/Topic408723.aspx
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By Ibis Fernandez - 5 Years Ago
Hi guys, I've added a new request to https://www.reallusion.com/FeedBackTracker/Issue/NO-AUTOTWEEN-Enable-full-manual-animation-with-no-automatic-tween
There should be the ability to animate without CTA doing automatic tweening. This would allow animators full control over their timing and posing on a frame by frame basis. It really should be one of the basic functions. As it stands you have to perform too many workarounds to force CTA to not tween. Better yet make it so that auto tweening can be turned on or off interactively depending on whats being animated.


NOTE: Please, help me upvote this feature via the tracker. Seems like none of my suggestions are sticking so I'd like to propose in the form of a campaign. If you really like or feel the need for some of the requests in this forum, follow the links to the tracker and upvote them so RL can see that some of these things are things people really need. 
By dggd - 5 Years Ago
Yep definitely with you on this one. I would love to have motion curves in the new version. I think Most ‘serious’ animators wanna get in there and tweak those curves. The current system is great for newcomers to have fun and get characters moving quickly and easily, and works just fine for a first pass animation but it would be great to have the option to really get in there and refine it. There is a curve editor Plugin for iClone ... so fingers crossed.
At the moment i’m Sticking with Moho and After Effects but with the new features in the upcoming version, i’m Hoping to start using this professionally too Smile
By reedjeffry - 5 Years Ago
Hello,
I am kinda new to CTA so I am probably missing something... though my thinking is that despite the auto tweening one can simply input key frames in-between the key frames where auto tweening would occur thus overriding the auto tweening.

Jeff