Issue importing from Mixamo


https://forum.reallusion.com/Topic406326.aspx
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By omegaav - 5 Years Ago
I have made a model in Adobe Fuse and then rigged in mixamo but when I open it in 3d Xchange the character has its hands above its head and is all corrupted. look at imagehttps://forum.reallusion.com/uploads/images/f2575fd4-6810-46f3-a804-8ad5.jpg

I am new to all this so any advice/tips will be appreciated
By Kelleytoons - 5 Years Ago
How did you map the bones in 3DX?
By omegaav - 5 Years Ago
Hi,

Once I have brought it in I select Character/Convert to Non-Standard, there are no presets available they are all greyed out

Then I select apply to iClone

As I have said I am very new to all this, and in addition into my 60's so age may not be on my side!!!


By Kelleytoons - 5 Years Ago
You have to map the bones yourself.  Let me see if I can find a video tutorial on this process:

Okay, found one.  Look at the 1:50 mark here and it should explain what you need to do.  Let us know if you have any difficulties with this process:


By omegaav - 5 Years Ago
I followed the video, but  I still cannot select any of the bones, the dot in the top left corner is green compared to the video where it is red.

I have tried with and without animation but still no luck, I will re install the software just in case there is a problem there but any further help would be greatly appreciated
By Kelleytoons - 5 Years Ago
You might have to post a link to your model -- I don't know what else to tell you (but if the bones are green try turning off the t-pose and see if that allows you to then select them properly).
By omegaav - 5 Years Ago
I have turned off T.Pose and the legs disappear.

There are a number of animations which I can select but all of them look like the initial image i posted but they are moving, they resemble an inflatable doll.

How will i be able to share the link to my model as you have suggested, I am quite happy to allow someone to take control of my computer to see if its something I have done.

I have noticed that if I use the y.bot character rather than a character i have made in Fuse it works ok
By Kelleytoons - 5 Years Ago
Just upload your model somewhere -- there are a lot of free cloud services (I like Mega).  Then provide a link to it.
By omegaav - 5 Years Ago
Thanks for your help here is the link:

https://mega.nz/#!itl1FQ6I

I have just tested it in cinema 4D and it works fine

Hopefully you will be able to find out the problem
By Kelleytoons - 5 Years Ago
You created the link with an encryption key, which I do not have.

You can create the link without the key so that anyone can download, or you can provide the key.
By omegaav - 5 Years Ago
Sorry, here you go

https://mega.nz/#!itl1FQ6I!sK0f4DqOC9H5-tPJzrgLicA3MRufbK9Ee-Wqx63x79A
By Kelleytoons - 5 Years Ago
I *think* the basic problem you have is you don't have a T-pose for that character.  Characters must be exported with a T-pose in Mixamo to import again into 3DX.

I'm not enough of an expert to get that model into a T-pose so my advice would be to export again from Mixamo but make sure you also export the T-pose position.
By omegaav - 5 Years Ago
Hi I have now made a model in T.Pose but I am still getting the issue

https://mega.nz/#!KlkwUSrD!l018e88kIIWAOdtBZ4eljbf0OKfxWILzmoFK4a7ohR8
By Skuzzlebutt - 5 Years Ago
the shoulder and thigh bones are twisted
try this charactorization file
unzip it first
and uncheck active
then you can load it


By Warped Reality VFX - 5 Years Ago
Hello,omegaav I converted these for you the first one also has weight skinning issues in the fingers but it works, the second seems fine I hope this helps.
                            
By Skuzzlebutt - 5 Years Ago
hey kevin i have a popcorn question for you
about linking the tesla coil particle length to a audio sampler
sorry to go off topic
edit: nevermind, i figured it out
By omegaav - 5 Years Ago
When i try to unzip it is coming up with an error
By omegaav - 5 Years Ago
Thank you, that worked can you tell me how you did it because I have quite a lot that I want to do and I really would like to be able to crack on and do them.
By omegaav - 5 Years Ago
I think I have found where the problem is, if I setup Mixamo Auto Rigger Skeleton LOD to Standard Skelton (65) I get the corruption. If i set it at 3 Chain fingers (49) or 2 Chain fingers (41), it comes across fine.

Who should I report this bug to Reallusion or Adobe?

By rguy - 5 Years Ago
https://www.youtube.com/watch?v=0lcI2y4EGmE
iClone 6.5 Tutorial - Mixamo to iClone Part 2: Importing Mixamo Characters with Animations to iClone

https://www.youtube.com/watch?v=plcJLIxmklg
iClone 6.5 Tutorial - Mixamo to iClone Part 1: Importing Motions to iClone


I used these tutorials when working with the Mixamo avatars and motions and didn't have any problem. 

By omegaav - 5 Years Ago
Thank you for those links, that explains my problem, what is it about men not reading/watching manuals???