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By ultimativity - 6 Years Ago
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Hello,
I am building an urban scene involving roads and streets on which vehicles will travel. Unlike many of the pre-made urban scenes, my scene has changes in elevation throughout the town. Does anyone have experience or suggestions on how to get roads to conform to hilly terrain?
Thanks,
Nathan
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By planetstardragon - 6 Years Ago
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you have a few choices -
1 - easiest - just paint it on, and use bump maps to add any extra detail. ( which you can do with sculptris or blender - both of which are free, but take a moment to learn ...sculptris being the easier of the 2 ) 2 - intermediate - there's a software on steam called - Race Track Builder - where you make a terrain and conform tracks and roads to it.- you create the whole terrain with track in that software then may have to export that direct x file to blender to convert to obj. 3 - intermediate / advanced - rigging a track - adding bones to a road / track model then shaping it in scene to your terrain. - ironically enough probably the ugliest of these 3 choices because the bones will bend the tracks with slight corners so any curves won't be smooth / round.
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By thedirector1974 - 6 Years Ago
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Maybe this will help you ...
https://marketplace.reallusion.com/magic-road-
Greetings, Direx
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By jarretttowe - 6 Years Ago
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Unity has multiple assets that let you paint roads onto terrain. I assume it would allow you to export the objects as well.
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By ultimativity - 6 Years Ago
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Thanks to everyone for your advice.
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