ruscular (12/14/2019)
Thanks for the tip on exporting aniblock. I am now halfway there. I was able to use the breastjig in Daz3d and export to FBX to Lightwave and all the animation was succesfully transfer, but that same FBX file was not able to bring the breastjig animation be imported to Iclone. Only the aniblock made it there. I have the Iclone 7 and 3dexchange pipeline. I used FBX2011 format. I was able to bring everything to Lightwave, but it would be nice to bring everything to Iclone to take advantage of their renderer, and FX, and hair and cloth simulation.
Hi,
It is not surprising that you are getting a better result
with Daz FBX exports to Lightwave as Lightwave has a much better native FBX importer than the Iclone 32 bit 3DXchange tool,
Lightwave's FBX importer supports the Daz animated facial and bodymorphs so even talking figure from Daz transfers with no manual face setup as required with 3DX
I am currently migrating from Maxon C4D to Lightwave, as my final render environment, (for alot of reasons ),
But primarily because of Lightwave's superior Veiwport display (VPR) for accurate look dev in scene building, feature film quality particle effects/volumetrics and better native support for .obj/MDD driven animation than C4D as C4D only supports MDD via a third party plugin no longer in development.
If you plan to render in Iclone your best method to get usable Daz figures imported is the CC3 Transformer tool that projects the shape of the daz figure into a proper Iclone Avatar.
However unlike Lightwave's FBX, you will not retain any Daz Studio generated animated mesh morphs such as lipsynch or "body jiggles".