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By wildstar - 6 Years Ago
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One of the things that frustrated me in Unity was not getting the same result from ToolBag 3 to reproduce SSS (subsurface scattering) a shader to reproduce human skin. so I took a few hours to study the SSS of uber shader for unity and its comes ... I'm going to re-render the animation of the matrix because the skin shaders was wrong, reproducing human skin in realtime engines is something which I've been chasing for a long time. i believe this result is better than toolbag3 cause in unity i have more controls with Ambient occlusion in toolbag3 is too much hard to get a perfect balance between the Scattering effect and Ambient occlusion
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