Ellessarr (1/12/2019)
- be able to customize/change type and color of eye brows, instead of then being part of the main body they could be like eyes and mouth and be customized, the same could go for nails
You will be able to make a lot of these changes when Appearance Editor support is added for CC3 characters later in the year.
- a litte more highpoly base model, while the current one still good enough for games and all, could be good be able to choose too a "little more high poly version" for better shape and animation distortion, for exemple in DAZ you have some bodys around 32k poly which i feel is a perfect number, because we already are moving to the next generation gaming (ps5 and new x-box coming without couting the current really strong machines) then have a body with some more poly than the current one which is around 16k poly (32k tris) while still very good for good games but could be better if we could get a little more like around the double like 32k poly and 64k tris or any less number good enough to improve character shape and animation distortion, like 20k and 40k, could be really good have more poly on base characters.
We do plan to introduce a higher resolution CC3 character with more detailed mesh, improved shape etc. later in the year.
- be able to export selected parts for obj or fbx, instead of the whole body you can choose to export only a object like a weapon only or part of the cloth in both fbx and obj, it can be very helpfull for editing alredy exist stuffs or send only what you want to the engine without have to go through the trouble to create a whole body and later exclude what you don't want. for some character customization system it's can be very helpfull sending only the selected cloth part with it's skeleton to retarget to a already existing body, that could help in reduce wasting time.
Unfortunately, there are no plans to add this option at this time.