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By Dorothy Jean - 6 Years Ago
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I looked everywhere for this and was unable to find anything. Figured it out on my own so decided to share. You need iclone and the trial works. If your trial expired I can share my base character that has the basic blendshapes.
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By ckalan1 - 6 Years Ago
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Thanks for sharing this. It was very clear and to the point. I hope you do more tutorials. Craig
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By ccCreator - 6 Years Ago
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This was exactly the info I was looking for! Thanks.
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By chad - 6 Years Ago
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Hey Dorothy, thanks this gave me hope! Unfortunately, when I create a custom morph that opens the mouth it is not retained in the resulting morph slider. Have you had success? Trying to create visemes for lipsync.
Thanks in advance.
Chad
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By shaneshanekavanagh - 6 Years Ago
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Thanks for this, helped me a lot.
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By kungphu - 6 Years Ago
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Wow! This tutorial is great!!!! This helps a ton. Feel free to post any other findings or tutorials. Super informative and great format. :)
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By dswigger - 5 Years Ago
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I follwed this tutorial and the blendshapes never showed up in unity. I must be doing something wrong. So I go to iclone and add the morphs then send back to character creator. Do I have to export right then? Can I save that character for later export?
1) Create custom morph slider 2) Send to iClone 3) Use morph editor to add the morphs 4) Send back to character creatore 5) Save/Export?
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By cynsegura - 5 Years Ago
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Thank you so much for your amazing tutorial. I would like to know how to do this for lip synchronization and make the character taking for unity. Any tips??Thanks a lot!!
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By cristian.rock78 - 5 Years Ago
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Not work the expressions in the version 3.3 :( which the form now ? pls help
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