By Data Juggler - 7 Years Ago
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Going over the feature list here:
https://www.reallusion.com/iclone/3d-character.html#edition-comparison
The only features that you have to have stand alone CC3 are: FBX (Daz & Hivewire Character Proprietary, Morph, Assets) I don't use Daz or even know what Hivewire is, so I can live without this export format.
GoZ I don't know what this is.
Clothes Auto Skinning What's does this mean?
Cloth Skin Weight Editing Another new term for the day.
And all 3 under LOD Generation *Powered by InstaLOD Polygon Optimization Polygon Optimization Remeshing Material Merging (I think the Sherlock Holmes in me can figure this one out).
Thanks, I was about to purchase the preorder, but I am leaning towards thinking I don't need the stand alone version for my needs.
I hate the feeling of not having something, so convince me of some reason I should buy the stand alone I can't think of.
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By akuei2 - 7 Years Ago
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Data Juggler (9/26/2018)
Going over the feature list here: https://www.reallusion.com/iclone/3d-character.html#edition-comparison
The only features that you have to have stand alone CC3 are: FBX (Daz & Hivewire Character Proprietary, Morph, Assets)
I don't use Daz or even know what Hivewire is, so I can live without this export format. GoZ
I don't know what this is. Clothes Auto Skinning
What's does this mean? Cloth Skin Weight Editing
Another new term for the day. And all 3 under LOD Generation *Powered by InstaLOD Polygon Optimization Polygon Optimization Remeshing Material Merging (I think the Sherlock Holmes in me can figure this one out). Thanks, I was about to purchase the preorder, but I am leaning towards thinking I don't need the stand alone version for my needs. I hate the feeling of not having something, so convince me of some reason I should buy the stand alone I can't think of.
1.Daz & Hivewire is content store, both had own product. 2.GoZ is Zbrush bridge ( 3D Sculpting tool ) 3.Auto Skin is weight transfer automatic.. 4.Same as 3 but you can adjust weight by manual. 5,6. LOD - Mean, the unit "reduce polygon count but remain 3d mesh quality (detail)". 7. Remeshing approx. retopology.
If you dunno anything, please learn anything at start.
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By sonic7 - 7 Years Ago
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Do you have a need to 'export' characters? Without CC3 Pipeline, you'd need the 'Pipeline' version of 3DXChange to export characters as .fbx Whereas you can directly export .fbx characters out of CC3 Pipeline (handy - if say, you only owned 3DXChange 'Pro') ....
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By Data Juggler - 7 Years Ago
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I just recently upgraded to 3DXchange Pipeline because I wanted to possibly sell some clothing; most of the clothes I have seen for sale are not very fashionable.
I have always wanted to design shirts and never had the tools until IClone, or a model that will wear anything I make them. Once I learned about UV Maps, the coke can was easy and I made a few shirts just playing around so I don't have to buy clothes every time my character needs a new look.




Since I don't use any other 3D Software, IClone plug is probably all I need.
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By Data Juggler - 7 Years Ago
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Thanks for all the answers akuei2.
As for the 'If you dunno anything, please learn anything at start.'
I am at Start, or just a move or two past it.
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By Rampa - 7 Years Ago
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The wanting to import your own clothing is a very big reason to get CC3 Pipeline. It allows for static clothing models that you make or find for free to be rigged to your character.
It also allows the converting of those DAZ characters that you mentioned. DAZ characters, clothing, and hair can be easily brought into CC3P. The amount of content available, and freely available, is staggering. You can get thousands of clothing items for free by using DAZ!
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By hattori kun - 4 Years Ago
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Oh I see thanks. Guess I'll have to wait for Blackfriday Sale. I already spent the money on some Blender plugins.
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By Wilby - 4 Years Ago
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perry_496801 (12/31/2020) Thanks. 'fbx (clothed character)' seems to suggest that. Makes me wonder about the merits of selling CC3 as standalone software.
CC3 is not being sold as standalone product anymore I think. It comes bundled w/ iClone 7 now? A few days ago, I couldn't find the option to buy it separately and wondered why. That led me to this thread and I saw the comparison chart for "CC3 for iClone", the "CC3 Pipeline', and previous version. I think that was done to provide more value to iClone 7 while being able to also offer more features through an upgrade. At the same time, enabling customers to choose the functionalities they only need by allowing them to just directly purchase and use "CC3 Pipeline" itself as a standalone product without iClone.
I can only imagine how difficult it must have been to adjust these software to work the way they do while adapting to the type of aggressive sales marketing Reallusion has. :-P
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By Peter (RL) - 4 Years Ago
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Wilby (1/1/2021)
CC3 is not being sold as standalone product anymore I think. It comes bundled w/ iClone 7 now? A few days ago, I couldn't find the option to buy it separately and wondered why.
There has been no change in sales policy. :ermm:
Character Creator 3 Pipeline is a standalone product and still on sale on its own. You can find it on the page below.
https://www.reallusion.com/store/product.html?l=1&p=cc
Character Creator 3 for iClone has never been sold separately and has always been included FREE with iClone 7.
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By Wilby - 4 Years Ago
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Peter (RL) (1/4/2021)
Wilby (1/1/2021)
CC3 is not being sold as standalone product anymore I think. It comes bundled w/ iClone 7 now? A few days ago, I couldn't find the option to buy it separately and wondered why. There has been no change in sales policy. :ermm:Character Creator 3 Pipeline is a standalone product and still on sale on its own. You can find it on the page below. https://www.reallusion.com/store/product.html?l=1&p=ccCharacter Creator 3 for iClone has never been sold separately and has always been included FREE with iClone 7.
I thought Character Creator was sold separately in the past and I guess this confuses some newbies as well. In Cartoon Animator 4, there is a Pro and a Pipeline edition so I thought I already understood how their software naming convention is structured. For Character Creator 3 Pipeline, its confusing because it was sold as a stand alone product with the "Pipeline" word attached to it's name and no "Pro" edition. It's this segregation of iClone and CC features that confused me... in addition to using other possible plugins. But this sort of only becomes clearer the longer I use Reallusion products. Thanks for the clarification! :-)
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By perry_496801 - 4 Years Ago
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The CC3 version that is free with iClone 7 is really a debut version.
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By hattori kun - 4 Years Ago
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Data Juggler (12/31/2020)
Just guessing, but you might need the Pipeline edition for export. This is what my menu option looks like with CC3 pipeline. 
I'm looking at getting CC3 pipeline. It says in this thread you can export animations with CC3 characters and Iclone. Is that done within Iclone 7? Because this screengrab doesn't seem to have export animation from within CC3 pipeline, only static obj and fbx.
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By animagic - 4 Years Ago
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You can export motions via CC.
See this manual page: Character Creator 3 Online Manual - Exporting FBX Characters with iMotion (reallusion.com).
When you click export File > Export > FBX (Clothed character) a dialog pops up, but you have to scroll down to the bottom to see the options to load a motion.

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By Wilby - 5 Years Ago
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I just couldn't resist passing up this sweet bundle here at $199 for both. It's ending in 16 hours and counting.
Thanks for all the information. :-)
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By Data Juggler - 5 Years Ago
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Wilby (12/31/2020)
I just couldn't resist passing up this sweet bundle here at $199 for both. It's ending in 16 hours and counting. Thanks for all the information. :-)
Their business model is almost like a crack dealer. Give you a little to get you hooked. One day at the end of a year just like today, you might feel like I do when you realize you spent more on props, sets and clothes for your characters and movies than things for your my own house or life.
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By Wilby - 5 Years Ago
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Data Juggler (12/31/2020)
Wilby (12/31/2020)
I just couldn't resist passing up this sweet bundle here at $199 for both. It's ending in 16 hours and counting. Thanks for all the information. :-) Their business model is almost like a crack dealer. Give you a little to get you hooked. One day at the end of a year just like today, you might feel like I do when you realize you spent more on props, sets and clothes for your characters and movies than things for your my own house or life.
Yes, I totally agree with you! I've just actually bought Cartoon Animator 4 a few weeks back and now I have iClone 7 + CC3 Pipeline. But I wish these software will really be good investments and there will be returns in the future. haha I am ready to pour effort and time into them. Anyhow, thanks for creating this thread as it helped me somehow. Happy New Year! :-)
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By perry_496801 - 5 Years Ago
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I'm still a little confused about capabilities. A couple of days ago I bought iClone 7 with the included CC3 and expected to be able to export a character with attached accessories and motions for import into other programs like CC4, Blender, and Unity. However, I'm now wondering if I can do that without CC3 Pipeline or 3DXchange. Could someone please clarify this for me. Thanks.
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By Data Juggler - 5 Years Ago
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Just guessing, but you might need the Pipeline edition for export.
This is what my menu option looks like with CC3 pipeline.

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By perry_496801 - 5 Years Ago
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Thanks. 'fbx (clothed character)' seems to suggest that. Makes me wonder about the merits of selling CC3 as standalone software.
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By Peter (RL) - 5 Years Ago
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Wilby (12/29/2020) For the CC3 Pipeline, I just want to clarify. Does this mean any other accessories worn or rather "attached" to the Character model like weapons, tools, clothes, hats, etc. can be exported? The only restriction is being able to export Props and other elements not attached or not part of the Character model?
Yes you can export attached accessories with the character. :)
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By Wilby - 5 Years Ago
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Peter (RL) (12/29/2020)
Wilby (12/29/2020) For the CC3 Pipeline, I just want to clarify. Does this mean any other accessories worn or rather "attached" to the Character model like weapons, tools, clothes, hats, etc. can be exported? The only restriction is being able to export Props and other elements not attached or not part of the Character model?Yes you can export attached accessories with the character. :)
Yes! Your answer cleared up what's been bugging me. Thank you. :-)
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By Wilby - 5 Years Ago
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I just found this info about 3DXchange 7 from a post about a trial version offer of iClone. This kinda worries me. Maybe they should've also specified Character Creator 3 Pipeline can also export characters and motions to other 3D tools...
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By Peter (RL) - 5 Years Ago
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The highlighted text is explaining that only the Pipeline edition of 3DXchange 7 has export options. The Pro version of 3DXchange 7 doesn't.
It isn't trying to say 3DXchange is the ONLY way to export characters and motions but that if you do purchase it you need the Pipeline version to export.
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By Wilby - 5 Years Ago
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Peter (RL) (12/30/2020) The highlighted text is explaining that only the Pipeline edition of 3DXchange 7 has export options. The Pro version of 3DXchange 7 doesn't.
It isn't trying to say 3DXchange is the ONLY way to export characters and motions but that if you do purchase it you need the Pipeline version to export.
RL's software has so many nice features but they are so segregated it's kinda confusing especially for newbies. Anyhow, I'm just making sure as someone from RL Store Chat initially informed me that "accessories" cannot be exported in CC3 Pipeline and only character models can. But this thread enlightened me. Thanks for the clarification. :-)
By the way, would you know if its possible to transfer the iClone and CC3 Pipeline license from an old PC to then install it on a new one in the future? My machine is kinda just a little above the minimum requirements of CC3 Pipeline and so I'm planning to upgrade later on.
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By wires - 5 Years Ago
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Wilby (12/30/2020)
By the way, would you know if its possible to transfer the iClone and CC3 Pipeline license from an old PC to then install it on a new one in the future? My machine is kinda just a little above the minimum requirements of CC3 Pipeline and so I'm planning to upgrade later on.
The only thing that you have to do is uninstall the software from your old computer and then reinstall it on the new one.
It is very important to make sure that your old PC is connected to the internet when you uninstall as this will free up your license. You can save a lot of work if you copy your content folders from the old to the new PC, then you will only have to reinstall the "Bonus" packs.
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By brent_114049 - 7 Years Ago
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sonic7 (9/26/2018)
Without CC3 Pipeline, you'd need the 'Pipeline' version of 3DXChange to export characters as .fbx Whereas you can directly export .fbx characters out of CC3 Pipeline (handy - if say, you only owned 3DXChange 'Pro') ....
So, does this mean we can animate a character in iClone and then export that character, with those animations embedded, as FBX from CC3? If that is the case, then to me this is a huge reason to get CC3 Pipeline - it saves you hundreds of dollars you'd otherwise have to spend on the 3DXChange Pipeline. I'm not sure if this is possible though, can anyone confirm? And if so, what reason would one have to get 3DXChange Pipeline at this point? What can that "pipeline" do that the CC3 pipeline can't? Sorry, if this is an easy one but there are so many versions and a lot to learn for newcomers...
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By Peter (RL) - 7 Years Ago
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brent_114049 (9/29/2018)
So, does this mean we can animate a character in iClone and then export that character, with those animations embedded, as FBX from CC3? If that is the case, then to me this is a huge reason to get CC3 Pipeline - it saves you hundreds of dollars you'd otherwise have to spend on the 3DXChange Pipeline. I'm not sure if this is possible though, can anyone confirm? And if so, what reason would one have to get 3DXChange Pipeline at this point? What can that "pipeline" do that the CC3 pipeline can't? Sorry, if this is an easy one but there are so many versions and a lot to learn for newcomers...
Character Creator 3 Pipeline will allow you to export saved iClone animations with your CC3 character in FBX format.
If you only plan to work with CC characters you created or imported from Daz or Hivewire, then you won't really have a need to 3DXchange 7 Pipeline. However if you also want to export older generation iClone characters (G1 to G6), or export other non-standard characters then you will still 3DXchange 7 Pipeline to be able to import and export them.
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By Brick Loko - 7 Years Ago
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Hi Peter,
Sorry if I misunderstood your comment, but you mean that we can export the FBX CC3 animations from CC3 Pipeline done in IC7, without 3DX Pipeline? If so, could you inform when we can find this workflow?
Character Creator 3 Pipeline will allow you to export saved iClone animations with your CC3 character in FBX format
Thanks
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By brent_114049 - 7 Years Ago
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Peter (RL) (9/29/2018) Character Creator 3 Pipeline will allow you to export saved iClone animations with your CC3 character in FBX format.
If you only plan to work with CC characters you created or imported from Daz or Hivewire, then you won't really have a need to 3DXchange 7 Pipeline. However if you also want to export older generation iClone characters (G1 to G6), or export other non-standard characters then you will still 3DXchange 7 Pipeline to be able to import and export them.
Thanks Peter! That makes sense and is exactly what I was looking for. However, I had one more realization last night as I was trying to figure this out. I only care about character creation right now but may also want to create other things with iClone in the future. It appears that perhaps CC3 can only export characters and things directly related to characters (like their clothes and animations) to FBX. If I might also want to create, say, a room with a floor and four walls for use in my unity game, i.e. as an FBX export, I WOULD need to be able to export that from iClone using 3DXchange 7 Pipeline. So, it seems CC3 can be a replacement for the limited original case of characters/animations but it isn't a universal 3DXchange 7 Pipeline replacement. E.g. I created a room in Character Creator, selected it, and tried to export to FBX using "File > Export > Selected Content" and I can do it but the only allowed format seems to be as a prop (an *.iProp file). If I need that as an FBX I assume we need 3DXchange 7 Pipeline... can anyone confirm?
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By Peter (RL) - 7 Years Ago
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Hi Brent
Character Creator 3 Pipeline is certainly not intended as a full replacement for 3DXchange 7 Pipeline. As the name implies Character Creator 3 is primarily an avatar creator with flexible import and export options to allow you to send characters to iClone 7, other 3D software or game engines. To import and export props and other scene elements you will still need 3DXchange 7 Pipeline.
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By Wilby - 5 Years Ago
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For the CC3 Pipeline, I just want to clarify. Does this mean any other accessories worn or rather "attached" to the Character model like weapons, tools, clothes, hats, etc. can be exported? The only restriction is being able to export Props and other elements not attached or not part of the Character model?
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