06. [iClone 7.3 NEW RELEASE] Visual Improvement

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By Tony (RL) - Last Year
PopcornFX effects mesh particles now come with glow channels.
  • Sample:
    [ Before ] In the previous version, mesh particles do not support glow textures. 

    [ After ] Glow textures are supported for mesh particles in iClone 7.3, e.g. the fiery meteors below: 
  • User interface:
    Note: The following interfaces require the installation of the iClone PopcornFX plugin.

By Joanne (RL) - Last Year
User Interface Comparisons and Descriptions (iClone 7.2 vs iClone 7.3)

iClone 7.3 has a new section for Smooth Mesh.
iClone 7.2's Realtime Smooth has been renamed to Tessellation in the version 7.3.

Subdivision User Interface

1) Level for Real Time /  Preview
: Immediately subdivides the mesh in the viewport.  The higher the value the denser the subdivision. 

2) Level for Final Render
: The subdivision settings for rendering image and video. The level of which operates the same as mentioned above, except the actual subdivision only occurs on output.
*This attribute is preferable to adjusting 
Level for Real Time /  Preview because it saves system resources when editing while giving the best high-poly results for rendering.
By Joanne (RL) - Last Year
Smooth Mesh - Subdivision (Modify > Attribute > Smooth Mesh)

Static Noise (For eliminating color banding and providing a static noise post-effect )
  • Instructions
    • Default Project: The iClone 7.3 default project provides the static noise post-effect which can be adjusted under Visual > Effect from v7.3 and onward.
    • Embed Content: This new post-effect can be directly applied to previous version projects.

  • Color Banding Before and After

By Joanne (RL) - Last Year
New Subdivision Technique 

Subdivision takes a mesh and divides it into more faces.  In this way the object becomes smoother and rounds out slightly.  This technique can be used under all scenarios including real-time, render to image/video, Iray render or Indigo render.

[ Subdivision = OFF ]

[ Subdivision = ON ]
By Joanne (RL) - Last Year
Subdivision vs Tessellation (Real-time smooth) and when to use which

iClone 7.3 and Character Creator 3 core editing operates on the original mesh structure.  This means that if an object was created with quad faces then they are preserved when imported using OBJ or FBX format via 3DX 7.3 or CC 3.0.  From now on, content format will be separated into triangulated and quadrangulated faces.  Therefore, we provide two ways to smooth a mesh.
  • Tri-face geometries: For content made before the release of iClone 7.3 / CC 3.0, we suggest using Tessellation (Real-time Smooth).
  • Quad-face geometries: For content made after the release of iClone 7.3 / CC 3.0, we suggest using Subdivision
Note: Using Subdivision on old content (prior to version 7.3) can negatively impact system performance because subdividing triangular faces is very resource intensive.  For example, subdividing and tessellating Jade from embedded content (body, accessories, clothes and shoes) differs significantly on the overall impact to the framerate:

By Tony (RL) - Last Year
Static Noise - Instructions
  • UI: The default iClone 7.3 project provides the static noise post-effect which can be adjusted under Visual > Effect from version 7.3 and onward.
    1. Strength: Weaken or strengthen the noise effect.
    2. Size: Decrease or increase the size of the noise dots.
      *Double-click the slider to reset to default value.

  • New embedded post-effect: just apply this post-effect to previous version projects.

  • Example usage:

By Tony (RL) - Last Year
Examples of color banding with before and after comparisons

Note: You can adjust your screen brightness to increase the visibility of the color bands.
  • High blur settings for the skydome ( Sky > Texture Settings > Blur ) creates obvious color bands.
    • Zoomed image of the color banding effect: 

    • [ Before ]
    • [ After ]

  • In certain situations, Global illumination can cause color banding, e.g. when diffuse or Bounce Strength is turned up.
    •  Zoomed image of the color banding effect: 
    • [ Before ]

    • [ After ]

  • When HDR is especially strong, e.g. high values of Bloom Scale.
    • [ Before ] 
    • [ After ]

  • Particle effects: when the background is a solid color and the scene is filled with smoke, mist, fog, etc.
    • [ Before ]
    • [ After ]